Package Base Details: enemy-territory

Git Clone URL: https://aur.archlinux.org/enemy-territory.git (read-only, click to copy)
Keywords: game
Submitter: None
Maintainer: The_Loko
Last Packager: Spyhawk
Votes: 262
Popularity: 0.000000
First Submitted: 2005-09-08 03:54
Last Updated: 2015-08-06 16:54

Latest Comments

« First ‹ Previous 1 2 3 4 5 6 7 8 Next › Last »

swiftgeek commented on 2012-08-21 13:56

But this is a binary package (with previous license)
Also artwork should be splitted from this package to make it possible to use in open source version of enemy-territory

GuestOne commented on 2012-08-21 13:46

License is worng.
Wolfenstein: Enemy Territory is released under GPLv3.

Babets commented on 2012-08-16 14:18

Can anyone ask for orphaning this package in aur-general ml?

scorpp commented on 2012-08-08 17:44

@aaronfitz thanks for the tip! looks like rebuilding the package with !strip helped. i have sound now :)

aaronfitz commented on 2012-05-25 03:07

OK, I'm sure all of you that are subscribed to this guy are getting a little annoyed as this is my third comment in as many days, but I've got the hardware acceleration working :)

I installed package 'mesa-demos', and saw that glxgears can go at 60FPS with no CPU usage. So I ran glxinfo, and here's a snippet from that output -

...
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop
OpenGL version string: 3.0 Mesa 8.0.3
OpenGL shading language version string: 1.30
...

I ran ET again (which is getting <10FPS and very high CPU usage), and noticed this output during startup -

...
...loading libGL.so.1: Initializing OpenGL display
...setting mode -1: 1600 1024
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1680x1050
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 0x300)
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
... GL_EXT_texture_filter_anisotropic not found
Initializing GLX extensions
... GLX_SGI_swap_control not found
... GLX_SGI_video_sync not found
XF86 Gamma extension initialized

GL_VENDOR: VMware, Inc.
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 0x300)
GL_VERSION: 2.1 Mesa 8.0.3
...

A quick web search let me know that llvmpipe is the software OpenGL renderer, so I was correct that hardware acceleration wasn't enabled for the game. Since I now knew mesa is in charge of the OpenGL libraries, I went off on a search for the 32-bit versions of those libraries. It let me to the lib32-mesa package ( http://www.archlinux.org/packages/multilib/x86_64/lib32-mesa/ ), which I already had installed. However, note the split packages are for hardware support. I installed lib32-intel-dri (since I use the onchip graphics in my Intel i2600), and viola, hardware acceleration works now. ET is getting much higher framerates (60fps.. likely vsync limited), and its startup reflects the acceleration -

...
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop
OpenGL version string: 3.0 Mesa 8.0.3
OpenGL shading language version string: 1.30
...


Hope these couple information dumps help someone else trying to get this working smoothly on x86_64

aaronfitz commented on 2012-05-25 02:04

I got the sound working. Here's what I did in case it helps anyone -

1. Installed this, but modified the PKGBUILD with options=(!strip)
2. Downloaded et-sdl-sound from http://nullkey.kapsi.fi/et-sdl-sound/
3. Changed SDL_AUDIODRIVER to "alsa"
4. Went back and installed lib32-libpulse and lib32-alsa-plugins (they're noted as optional on the Wiki page, wish I would've noticed them earlier). This stopped the audio driver = NULL errors I was getting and now sound is working fine through pulseaudio

Now, time to see if I can get hardware acceleration working on this guy. Is this library error normal for everyone?

----- R_Init -----
...loading opengl32: QGL_Init: dlopen opengl32 failed: opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display

aaronfitz commented on 2012-05-23 21:55

Can someone elaborate a little bit on how to get sound working with PulseAudio? ET and PB seem OK, and I got in all of my old configs and etkey from back in the day. It all seems to be running great in my multilib 64-bit environment.. just no sound.

Linkas commented on 2012-05-13 20:23

Where this game stores maps and addons downloaded during connecting to a server?

Anonymous comment on 2012-03-03 11:43

Another update (hopefully last): http://dl.dropbox.com/u/45656686/WET_Linux86_SDL_2-60b_27-02-2012.7z

@f45
Maybe because you are running 64bit and the game/script is 32bit, I dont have a 64bit at my disposal to troubleshoot with, maybe you could try building et from source (available is idsoftware git repo) or using a et2.60b compatible rebuild (for eg;http://www.splashdamage.com/forums/showthread.php/31857-ET-Legacy)

Anonymous comment on 2012-02-17 02:00

Unable to get this working, both with the installed package and the standalone version:

Sys_LoadDll(ui) found **vmMain** at 0xf1b64f40
Sys_LoadDll(ui) succeeded!
Received signal 11, exiting...
./wolfet.sh: line 1582: 24111 Segmentation fault LD_PRELOAD="${LD_PRELOAD}:${TMP_DIR}/et-sdl-sound.so" ./$GAME_BIN $*
[et-sdl-sound] info : done

Seems to be a sound issue but I can't figure it out. Running a 64bit OS with Alsa.