Package Base Details: dolphin-emu-git

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 107
Popularity: 0.37
First Submitted: 2011-08-20 13:05
Last Updated: 2021-09-11 20:57

Pinned Comments

dpeukert commented on 2020-04-10 12:34

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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bluerider commented on 2013-02-04 22:07

@Alucryd:

I checked the Cmake logs and you are right. After explicitly turning off the sfml check in CMakeLists.txt, I am now encountering the same error as the one you documented in your bug report.

alucryd commented on 2013-02-04 20:16

@bluerider: I doubt you built it with sfml from [community]. dolphin-emu specifically requires sfml < 2.0, what you did is tell it there's sfml 2.0 in there (which isn't necessary, it finds it fine because that dir is the default) then it ran a version check on it and switched back to 1.5 from its externals because it's too high.

What I did is force dolphin to compile against 2.0 by removing the version check, and that didn't work.

bluerider commented on 2013-02-04 19:37

@Alucryd: I saw your bug on dolphin-emu's board. I couldn't replicate your error, but I managed to compile dolphin-emu-git with the SFML2.0-rc3 package from Arch Linux Community database.

I changed your SFML flag to '-DSFML_INCLUDE_DIR=/usr/include/' since cmake was telling me if failed to read '/usr/include/SFML/SFML/Config.hpp', which doesn't exist. The flag is a bit misleading since it doesn't indicate where the SFML directory is, but rather where it's in.

I recompiled dolphin-emu-git with that flag and I have successfully tested Super Smash Brothers Melee and Brawl.

bluerider commented on 2013-02-04 19:12

@Alucryd: I saw your bug on dolphin-emu's board. The CMAKE error I found was due to cmake trying to read /usr/include/SFML/SFML/Config.hpp (which doesn't exist). I modified "-DSFML_INCLUDE_DIR=/usr/include/sfml1.6" to be "-DSFML_INCLUDE_DIR=/usr/include/" and installed the SFML package from [community].

I recompiled dolphin-emu-git and fired up Super Smash Brothers Brawl and it works!

alucryd commented on 2013-02-04 18:01

@bluerider: No problem, glad it works for you now. I've been running more tests with sfml1.6, not all games are affected. For example Zelda SS is fine, while both SMG are not. Weird.

BTW I've seen a significant boost lately, games like those I cited above run fullspeed both under Linux and Windows for me now, which was unthinkable not long ago. That and Wiimote Plus supported out of the box, dolphin under Linux is getting better and better!

bluerider commented on 2013-02-04 16:17

I removed sfml1.6, and reinstalled dolphin-emu-git. Wii games run now. Thanks a lot!

bluerider commented on 2013-02-04 16:09

@Alucryd: I use an Intel i3-2105 cpu + Asus Maximus IV Gene-Z. It comes with HD3000 graphics. I can play wii games (60fps) at lowered resolution slightly less than 1080p without overclocking the integrated graphics. The faq's old and based on misconceptions about hardware (and hardware setup). I've gotten SSF IV: AE (on windows 8) running at 1080p at full 60 fps running on my machine after overclocking the gpu.

alucryd commented on 2013-02-04 11:20

Regarding sfml, I find it weird that 1.6 does not work, it should be compatible with 1.5 (which is provided with dolphin).
I just managed to get vba-m to compile against sfml1.6 and it seems to work great. I'll keep looking into it for dolphin, but for the time being, using the one provided should work.

@bluerider: BTW I'm surprised you can run the emulator on integrated graphics. Except for playing 2D games like Oboro Muramasa, it is highly recommended to have at least a dedicated graphics card to get decent framerates. Have a look at this: http://dolphin-emu.org/docs/faq/

alucryd commented on 2013-02-04 11:17

Regarding sfml, I find it weird that 1.6 does not work, it should be comatible with 1.5 (which is provided with dolphin).
I just managed to get vba-m compile against sfml1.6 and it seems to work great. I'll keep looking into it for dolphin, but for the time being, using the one provided should work.

@bluerider: BTW I'm surprised you can run the emulator on integrated graphics. Unless for playing 2D games like Oboro Muramasa, it is highly recommended to have at least a dedicated graphics card to get decent framerates. Have a look at this: http://dolphin-emu.org/docs/faq/

alucryd commented on 2013-02-04 11:16

Regarding sfml, I find it weird that 1.6 does not work, it should be comatible with 1.5 (which is provided with dolphin).
I just managed to get vba-m compile against sfml1.6 and it seems to work great. I'll keep looking into it for dolphin, but for the time being, using the one provided should work.

@bluerider: BTW I'm surprised you can run the emulator on integrated graphics. Unless for playing 2D games like Oboro Muramasa, it is highly recommended to have at least a dedicated graphics card to get decent framerates.