Package Details: zandronum 3.0.1-3

Git Clone URL: https://aur.archlinux.org/zandronum.git (read-only, click to copy)
Package Base: zandronum
Description: OpenGL ZDoom port with Client/Server multiplayer
Upstream URL: https://zandronum.com/
Licenses: custom
Conflicts: zandronum2
Submitter: sanerb
Maintainer: sanerb
Last Packager: sanerb
Votes: 22
Popularity: 0.046390
First Submitted: 2017-12-14 15:03
Last Updated: 2020-04-03 18:03

Pinned Comments

sanerb commented on 2018-01-21 07:55

Bug reports can be filed at https://bugs.square-r00t.net/index.php?project=3
News updates for packages can be followed at https://devblog.square-r00t.net

(If you want an RSS-feed only pertaining to my AUR packages, you can subscribe to https://devblog.square-r00t.net/rss/?category=aur in your favourite RSS reader.)

Note that you should still use the AUR web interface for flagging packages as out-of-date if a new version is released; the aforementioned bug tracker is to aid in issues with building/packaging/the PKGBUILD formats/etc. specifically.

GPG signature "errors" are explained here: https://devblog.square-r00t.net/articles/a-note-on-using-gpg-signatures-in-pkgbuilds

Please read; it's not a bug.

Thanks!

Latest Comments

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sanerb commented on 2020-07-17 02:52

@lyghters-

WHOOPS, that's right; they switched to mercurial. Embarrassingly, I also maintain zandronum-hg. (It's still stuck in my head as zandronum-git.)

Will work on changing name to zandronum-bin and having this build from source. Can you please confirm against zandronum-hg to see if you're getting the same behaviour? (EDIT: and comment there if you are so others will know and I can potentially investigate)

lyghters commented on 2020-07-17 00:17

@sanerb

Sorry, it probably was 'zandronum-hg' or something (I'm afraid I don't remember anymore). I deleted my previous comment to avoid further confusion.

Renaming to 'zandronum-bin' is a good idea, though.

sanerb commented on 2020-07-16 16:00

@lyghters

Are you sure you have the right package and aren't trying to build zandronum-git? This PKGBUILD doesn't do any compiling. (I should really rename it to zandronum-bin at some point and do a separate package that builds, but...)

Please confirm.

5anya commented on 2020-04-25 10:51

no, don't implement those in the launcher: it works fine after you switch the sound system in the settings from OSS/ALSA to SDL. I think the issue's gonna be fixed in the fmodex library (at least I think it's the library's issue). did anyone file a bug report to fmodex's developers on this? and yeah, it still happens with the latest version.

sanerb commented on 2020-04-25 01:11

do you guys want me to implement those in the launcher? i hesitate to do so since it would always start with -nosound then.

i DID update the package to use the appropriate FMOD version. is it still happening in 3.0.1-3 version of this package?

5anya commented on 2020-04-24 19:55

These errors are also fixed with @laserlennart's workaround: double free or corruption (!prev) OR malloc_consolidate(): invalid chunk size

sanerb commented on 2020-03-29 01:44

@laserlennart-

thanks for finding that workaround! did you file a bug report upstream yet or find a relevant one? if not, i'll open one.

laserlennart commented on 2020-03-28 18:45

FMOD support seems broken with newer kernels. For those who got this error on startup:

corrupted size vs. prev_size in fastbins

use this workaround i got from discord:

  • start zandronum with -nosound option
  • set output system to SDL in options
  • quit game
  • restart normally

works for me.

csnxs commented on 2019-10-24 00:44

Please update to v3.0.1 - https://zandronum.com/forum/viewtopic.php?f=8&t=9775

Pol_M commented on 2019-04-18 15:14

Could you remove the "," in the conflicts section? It causes an error.