Package Details: wolf 1.41b-5

Git Clone URL: https://aur.archlinux.org/wolf.git (read-only)
Package Base: wolf
Description: Return to Castle Wolfenstein is a single and multiplayer first person shooter. You need the retail game files to play.
Upstream URL: http://zerowing.idsoftware.com/linux/wolf/
Licenses: custom
Submitter: Slash
Maintainer: Slash
Last Packager: Slash
Votes: 29
Popularity: 0.004964
First Submitted: 2007-11-03 00:05
Last Updated: 2017-08-26 19:25

Latest Comments

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Slash commented on 2011-09-18 00:13

You should make an "iortcw" PKGBUILD and add it to the AUR. Like Quake 3, the "quake3" package is the "official" binaries from id Software, and "ioquake3" is the icculus.org version compiled from source. The same can be done for RTCW. I don't have the time to make a iortcw PKGBUILD currently, though.

zebulon commented on 2011-09-17 18:00

I just tried to compile iortcw-sp on my x86_64 machine, it worked like a breeze! It required gcc-multilib and nasm. However, it does not provide as many file as the original wolf-linux-1.41b.x86.run (you would need to provide your own punkbuster). The advantage is that it does not require the old libstdc++.

zebulon commented on 2011-09-17 17:58

I just tried to compile iortcw-sp on my x86_64 machine, it worked like a breeze! It required gcc-multilib and nasm. However, it does not provide as many file as the original wolf-linux-1.41b.x86.run (you would need to provide your own punkbuster).

zebulon commented on 2011-09-17 12:21

There is a crash in presence of flaming zombies, specifically on x86_64 systems. Wolf just hangs and has to be killed from another console. The problem has beenn reported there: http://www.nvnews.net/vbulletin/showthread.php?t=117684&highlight=flame+zombie+wolfenstein
It seems that to solve this one would need to compile the iortcw sources from scratch.

zebulon commented on 2011-09-14 16:48

For proprietary NVIDIA users on x86_64, there is another dependency: lib32-nvidia-utils. This replaces lib32-libgl (without it, you get this error: GLimp_Init() - could not load OpenGL subsystem)

zebulon commented on 2011-09-14 16:37

A missing dependency for x86_64: lib32-nvidia-utils. This replaces lib32-libgl (without it, you get this error: GLimp_Init() - could not load OpenGL subsystem)

zebulon commented on 2011-01-27 07:50

Note to NVIDIA users: you'll need to use this command to truncate the GL_EXTENSIONS string that can lead to a segfault at start:
__GL_ExtensionStringVersion=17700 wolfsp

Also, sound works with the SDL wrapper available at wolfsp-sdl-sound.gz. There is an AUR package for this (http://aur.archlinux.org/packages.php?ID=9777) however for some reason I cannot make it work, ?I have to use the launcher script from the original site: http://nullkey.ath.cx/~stuff/et-sdl-sound/

Slash commented on 2010-08-19 23:09

Oops! Fixed now. I don't remember if there was a reason why libstdc was 755... I changed it to 644.

frb commented on 2010-08-19 10:31

The last question :)
Why libstdc++-libc6.2-2.so.3 is set as 755? It works fine without execution permission (644).

frb commented on 2010-08-19 10:27

Thank you. You forgot to add x86_64 in the arch line :)