Package Details: wine-gaming-nine 3.3-2

Git Clone URL: (read-only)
Package Base: wine-gaming-nine
Description: Based off wine-staging, including the gallium-nine patches and some more hacks
Upstream URL:
Licenses: LGPL
Conflicts: wine, wine-staging, wine-wow64
Provides: wine=3.3, wine-staging=3.3, wine-wow64=3.3
Submitter: Treens
Maintainer: Treens
Last Packager: Treens
Votes: 96
Popularity: 3.079866
First Submitted: 2015-09-11 13:57
Last Updated: 2018-03-04 18:47

Dependencies (144)

Required by (176)

Sources (10)

Latest Comments

m4sk1n commented on 2018-03-22 11:13

Could you include this patch?

therealfarfetchd commented on 2018-03-06 11:38

@zfkerr: I am aware, I was asking him to include the vulkan patches used in wine-staging-vulkan-git into this (the comment below doesn't say that so for someone who hasn't read the previous comments, it might have been unclear. Sorry). @hfkerr has posted the required patches below.

zfkerr commented on 2018-03-06 11:05

@therealfarfetchd, look at this documentation:

therealfarfetchd commented on 2018-03-05 20:55

@Treens I don't know if I've done something wrong, but dxvk is complaining about missing DLLs (which worked under the last 2.x build of wine-gaming-nine). And there's a wine-staging-vulkan-git now for 3.3

002e:err:module:import_dll Library vulkan-1.dll (which is needed by L"C:\\windows\\system32\\d3d11.dll") not found
002e:err:module:import_dll Library vulkan-1.dll (which is needed by L"C:\\windows\\system32\\dxgi.dll") not found

Pednick commented on 2018-03-05 20:23

Just wondering if this was being worked on: "Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer"

or at least if there's a patch in the mean time. I think some time ago there was a patch when more than 16 samplers in pixel shaders was required.

zfkerr commented on 2018-03-05 08:30


PKGBUILD build section missing --with-d3d9-nine \ in both for 32 and 64

It's a bug or feature?

zfkerr commented on 2018-03-05 01:10

@Treens, I have a significant FPS regression when I'm testing StarCraft 2 with the Wine-PBA.

With my graphical settings and my AMD Radeon HD7770 with AMDGPU+Mesa:

Wine Staging vanilla: ~40fps

Wine Staging + PBA: ~4-7fps.

If I see that in one of the PBA updates this problem will be fixed I will write about it here.

haagch commented on 2018-03-04 19:52

From the dxvk discord:

This supposedly removes the unfinished vulkan implementation:

This supposedly adds the full implementation from wine-vulkan:

Treens commented on 2018-03-04 19:37

@therealfarfetchd : Which ones ? There were already mainlined with Wine 3.3

therealfarfetchd commented on 2018-03-04 19:30

Would you mind adding the Vulkan patches to this? Thanks

All comments