Package Details: vcmi-git r6865.feba7e19-1

Git Clone URL: https://aur.archlinux.org/vcmi-git.git (read-only, click to copy)
Package Base: vcmi-git
Description: Open-source engine for Heroes of Might and Magic III
Upstream URL: http://vcmi.eu
Keywords: homm3
Licenses: GPL2
Conflicts: vcmi
Provides: vcmi
Submitter: Raziel23
Maintainer: bwrsandman
Last Packager: bwrsandman
Votes: 42
Popularity: 0.000863
First Submitted: 2014-04-07 07:23
Last Updated: 2017-09-10 17:35

Latest Comments

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Cravix commented on 2013-06-14 09:57

@nodig:
you need hoh3 data files as well :) you can read this:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Installing_Heroes_III_data_files

nodig commented on 2013-06-14 07:16

$ vcmiclient
Starting...
Creating console 0
Initialization: 0
Data loading: 0
Mod handler: 0
Mod filesystems: 0
Basic initialization: 0
File CONFIG/SETTINGS is not a valid JSON file!
At line 1, position 0 error: Unexpected end of file!

Initialized logging system based on settings successfully.
Error: Heroes III data was not found!
Error: campaign movies was not found!
Error: campaign music was not found!
Loading settings: 0
VCMI 0.93 (client)
Note: SDL suggests to use 32 bpp instead of24 bpp
New screen flags: 0
Initializing screen: 50
Initializing video: 0
Error: video VIDEO/3DOLOGO was not found
Error: video VIDEO/AZVS was not found
Initializing minors: 0
Initializing sound: 10
Initializing screen and sound handling: 10
Bonus type handler: 10
Resource with name DATA/VCDESC and type TEXT wasn't found.
terminate called after throwing an instance of 'std::runtime_error'
what(): Resource with name DATA/VCDESC and type TEXT wasn't found.

Raziel23 commented on 2013-06-08 20:15

[Bump to version 3408-1]. Update the svn repository url due to svn repository migration on sourceforge.
Here it is an appropriate message about it: http://forum.vcmi.eu/viewtopic.php?t=703

Raziel23 commented on 2013-05-09 07:42

[Bump to version 3371-1]. I have take advantage of pacman version 4.1 which now officially
support version control systems. The changes I have made are:
- added a pkgver() function which should automatically update the pkgver variable
- added a prepare() function which creates an empty build directory
- added three new dependencies (desktop-file-utils, gtk-update-icon-cache, hicolor-icon-theme)
in order to update icon and desktop files after installing, updating and removing
the vcmi-svn package
- removed two dependencies (sdl, zlib) because they are already satisfied by other packages
(respectively by boost-libs and sdl_image)
- added a post remove message which tells that in order to completely remove the vcmi-svn
package you have to manually remove the ~/.vcmi directory

If you encounter any problems with new PKGBUILD please leave here a comment.

Raziel23 commented on 2013-03-12 14:15

Bump to version 3288-1. I have only add to the PKGBUILD fields conflicts and provides, because
I have created a new package named vcmi:
https://aur.archlinux.org/packages/vcmi/

This is the release version of vcmi and it is generally more stable version. Also in the svn
version the save format may change very often (between next svn revisions) and in this way may not be
compatible between each other (unable to load game that was saved in previous version of vcmi-svn).

Raziel23 commented on 2013-03-02 09:11

@istokin: The problem occurs because you use two different version of ffmpeg, one is the current one (ffmpeg)
and one is the older one (ffmpeg-compat) use by programs those don't work with current version of ffmpeg.
Three programs currently use ffmpeg-compat:
https://www.archlinux.org/packages/community/x86_64/ffmpeg-compat/

I don't have installed those programs and ffmpeg-compat package so for me issue didn't occur. Even I tried
to install ffmpeg-compat package and then compile vcmi, but the problem didn't show up. For some reasons
the problem is specific for your system. The problem may be how vcmi find the appropriate version of ffmpeg
during compilation, but for me even with installed ffmpeg-compat it didn't show up. I assume that this cmake
script is responsible for that:
http://sourceforge.net/apps/trac/vcmi/browser/trunk/cmake_modules/FindFFmpeg.cmake

My knowledge about cmake is limited. This problem is very specific and I don't know if it can be resolved in
the simply way without breaking compilation on other Linux distributions and other systems. You can fill
the problem on bugtracker:
http://bugs.vcmi.eu/my_view_page.php

As for the WOG settings menu it is not implemented. Here is the full changelog for the latest version of vcmi:
http://forum.vcmi.eu/viewtopic.php?p=8665#8665
and you can follow the svn timeline what changes were made in specific svn revisions:
http://sourceforge.net/apps/trac/vcmi/timeline

Anonymous comment on 2013-03-02 06:33

[zeka@Alice ~]$ vcmiclient
vcmiclient: error while loading shared libraries: libavutil.so.51: cannot open shared object file: No such file or directory
[zeka@Alice ~]$ ls /usr/lib/ | grep avutil
libavutil.so
libavutil.so.52
libavutil.so.52.13.100
[zeka@Alice ~]$ ls /usr/lib/ffmpeg-compat/ | grep avutil
libavutil.so
libavutil.so.51
libavutil.so.51.35.100
[zeka@Alice ~]$

I created symlinks
[root@Alice zeka]# ln -s /usr/lib/ffmpeg-compat/libavutil.so.51 /usr/lib/libavutil.so.51
[root@Alice zeka]# ln -s /usr/lib/ffmpeg-compat/libavutil.so.51.35.100 /usr/lib/libavutil.so.51.35.100


vcmiclient starts

not open the settings menu WOG

Anonymous comment on 2013-02-25 11:31

Raziel23:
Thank you, after freeing memory build succeeds.

Raziel23 commented on 2013-02-25 10:47

@istokin: I also cannot reproduce it. It seems that you simply ran out of memory. Here is a similar issue:
http://forums.gentoo.org/viewtopic-p-6829656.html#6829656

You can try adding more swap memory. At the moment vcmi require at least around 2 GB of free memory
to compile properly. I have judged this from post:
http://forum.vcmi.eu/viewtopic.php?p=8568&highlight=#8568

Anonymous comment on 2013-02-25 10:46

Cravix:
In ~/ no directory ccache