Package Details: unvanquished 0.51.2-1

Git Clone URL: https://aur.archlinux.org/unvanquished.git (read-only, click to copy)
Package Base: unvanquished
Description: A team-based, fast-paced, fps/rts hybrid game which pits aliens against humans.
Upstream URL: http://www.unvanquished.net
Licenses: GPL3
Conflicts: unvanquished-git
Provides: unvanquished
Submitter: Viech
Maintainer: Viech
Last Packager: Viech
Votes: 58
Popularity: 0.011594
First Submitted: 2012-07-24 13:59
Last Updated: 2021-01-27 19:10

Required by (0)

Sources (7)

Latest Comments

« First ‹ Previous 1 2 3 4 5 Next › Last »

WorMzy commented on 2014-01-19 00:33

==> Extracting sources...
-> Creating working copy of Unvanquished git repo...
/usr/bin/makepkg: line 583: git: command not found

Please add 'git' to the makedepends array.

Also, please change the permissions on the files in the source array to world readable (run 'chmod +r' on them). As it stands, 'unvanquished-tty.sh', and 'unvanquished.conf' are only readable by the owner, and 'unvanquished-update-paks.sh', 'unvanquished.desktop', 'unvanquished.install', and 'unvanquished.sh' are only readable by the owner and group. This causes problems when using devtool clean chroot scripts in extra/, as the files cannot be read by the 'nobody' user, so don't even pass the md5sum verification.

Also, please enclose all instances of 'srcdir' or 'pkgdir' in double quotes, to avoid any problems with directories with spaces in their names.

Cheers.

Viech commented on 2013-12-03 21:57

ctown.myth, I added the new dependency 'opusfile' as of 0.22.0-2, try building again.

eca, there has been a hotfix release a few hours ago (game version 0.22.1), check if this solves your issue. If it persists please report it on github as we might drop support for SDL1 at some point in the future.

eca commented on 2013-12-03 01:30

Built fine for me, but pressing any mouse button in game causes the view to look down. Work around: add "-D USE_SDL2=0" to the cmake line.

eca commented on 2013-12-02 22:47

Builds fine for me, but pressing any mouse button in game causes the view to look down. Work around: add "-D USE_SDL2=0" to the cmake line.

ctown.myth commented on 2013-12-02 04:39

Just saw your comment Viech, I've posed a new issue on github, however I'm leaving my comment for Googles' bots incase anyone searches. Here's the direct link: https://github.com/Unvanquished/Unvanquished/issues/273

ctown.myth commented on 2013-12-02 04:30

CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
Could NOT find Opus (missing: OPUS_INCLUDE_DIR)
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
cmake/FindOpus.cmake:73 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:1132 (find_package)

CMakeOutput.log: http://pastebin.com/bbcWFPtN (expires in two weeks)

ctown.myth commented on 2013-12-02 04:24

CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
Could NOT find Opus (missing: OPUS_INCLUDE_DIR)
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
cmake/FindOpus.cmake:73 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:1132 (find_package)

CMakeOutput.log: http://pastebin.com/bbcWFPtN (expires in two weeks)

Viech commented on 2013-11-03 20:23

I rewrote most of the package. YOU WILL NEED »pacman --force« TO UPGRADE.

From the changelog:
- /usr/(lib|share) and /var/lib are is used instead of /opt, /etc and /var/lib are used instead of /srv.
- makepkg's git capability is used instead of manually cloning the repository.
- init support has been removed.

Unfortunately there wasn't much I could do about the conflicting icon file, which was previously installed using xdg-icon-resource inside post_install. pre_upgrade apparently runs after the filesystem conflict checks and couldn't be used to delete the file automatically.

Viech commented on 2013-09-14 15:47

I'll redirect that to one of our renderer wizards and see if he can get that fixed. For the future it might be wise to post bugs in the compile process on our issue tracker ( https://github.com/Unvanquished/Unvanquished/issues ) or the troubleshooting section of our forums ( http://unvanquished.net/forum/viewforum.php?f=6 ) as long as you don't expect a missing dependency to be the cause, since my abilites to fix bugs in the actual game are limited.

cesarramsan commented on 2013-09-14 08:15

I am trying to build but I get the following error:

Linking C shared library librendererGL.so
/usr/bin/ld: CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o: relocation R_X86_64_32S against `tr' can not be used when making a shared object; recompile with -fPIC
CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o: could not read symbols: Bad value
collect2: error: ld returned 1 exit status
make[2]: *** [librendererGL.so] Error 1
make[1]: *** [CMakeFiles/renderer.dir/all] Error 2
Linking CXX executable daemonded
[ 31%] Built target server
make: *** [all] Error 2
==> ERROR: A failure occurred in build().
Aborting...

The full log at: http://pastebin.com/STkYgkft

I modified the build mode from Release to Debug but it still does not compile. Am I missing any library?