Package Details: unreal-engine 4.24.1-6

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 49
Popularity: 2.33
First Submitted: 2016-05-01 18:37
Last Updated: 2020-01-27 08:16

Dependencies (14)

Required by (1)

Sources (2)

Latest Comments

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niqingliang2003 commented on 2019-12-11 14:44

@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.

on my pc, freeze every 3 seconds, but not random freeze.

and on another pc with amd old video card, work as expected.

galaxy0419 commented on 2019-12-11 01:33

@eyupgurel @niqingliang2003 The issue is described in the wiki, just disable index file content in the KDE file search options. — https://wiki.archlinux.org/index.php/Unreal_Engine_4#Random_freeze_under_KDE

Halikular commented on 2019-12-07 00:35

@eyupgurel @niqingliang2003 I have no problem running the software, at first it was badly scaled on my 1080p monitor, so I changed high DPI scaling to off. Now i t looks as it should. I'm running i3, and have no problem, vkcube also run without hesitation. I'm on NVIDIA Optimus laptop with 930MX.

niqingliang2003 commented on 2019-12-07 00:12

@eyupgurel same issue! I found it may be related with kde/nvidia. I'm using kde/nvidia1070, the command vkcube has some lag. 1. when enabled compositor + running glxgears, window has lag when close with lcd's edge. 2. vkcube report 60fps, but has lag obviously. 3. UE4Editor fps will drop <10 every 3seconds.

eyupgurel commented on 2019-12-05 18:15

Do not install 4.23.1 UE4Editor freezes intermittently. Impossible to use in production.

acerix commented on 2019-12-03 22:39

@niqingliang2003 Thanks and nice work, I was able to compile and added your patches.

I don't know of a way to skip stripping on some files. I think those binaries are used in cross-compilation, when I tried to delete them before it made the editor crash.

@tomsk I also get that error, but I'm not sure if they dropped support for cards without Vulkan or if we could add a patch for opengl support.

niqingliang2003 commented on 2019-12-02 06:49

can we skip to strip the mac/windows binaries? or even don't install mac/windows binaries?

tomsk commented on 2019-12-01 15:47

Does anybody have this problem? https://answers.unrealengine.com/questions/937507/cannot-start-unreal-engine-4-in-linux.html

niqingliang2003 commented on 2019-12-01 04:33

  1. the ue4editor will freeze every 3 seconds. https://forums.unrealengine.com/development-discussion/engine-source-github/1617597-ue4editor-constantly-crashes-and-freezes-using-linux

  2. the project packaged can't start for vulkan initialize failed.

niqingliang2003 commented on 2019-11-30 13:45

@acerix Hello, I have added two patches for it: please see https://github.com/walkthetalk/aurpackages/tree/master/unreal-engine

fix_dependency.patch: fix for UE4Editor link error - undefined reference FEditorStyle::Instance (libSourceControl.so need it)

remove_sysctl_include.patch: remove sysctl.h which is deprecated in glibc, I removed it simply, (it looks like is needed on other system, e.g. BSD)