Package Details: unreal-engine 4.25.4-3

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 57
Popularity: 0.92
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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corrupt commented on 2016-05-09 08:45

I changed PKGBUILD to include patching of $srcdir/UnrealEngine/Engine/Build/BatchFiles/Linux/


Had trouble compiling with multiple threads. Compiled UE4Editor separately.

acerix commented on 2016-05-05 22:17

I also just tried 3.7 and couldn't compile, so I'll leave it on 3.5 for now. I get errors like this:

[344/864] Compile Module.Renderer.8_of_9.cpp
clang-3.7: error: unable to execute command: Segmentation fault (core dumped)
clang-3.7: error: clang frontend command failed due to signal (use -v to see invocation)
clang version 3.7.1 (tags/RELEASE_371/final)
Target: x86_64-unknown-linux-gnu
Thread model: posix

zerophase commented on 2016-05-05 20:52

I tried a bit with 3.7, and couldn't get it to compile. I think it has something to do with libJPG. In some of the code they mention Clang 3.7 being compatible. Must be something they're going to support better in the next version.

acerix commented on 2016-05-05 15:48

I have not, but I'll give it a try when I have some time. The Linux README says that clang 3.6 is supported but no mention of 3.7, however some of their documentation is outdated.

zerophase commented on 2016-05-05 15:41

Thanks. That's what I ended up doing. Have you tried getting it compiling with clan 3.7 yet?

acerix commented on 2016-05-05 13:14

I think you would need 128 GB of RAM to build this in tmpfs, instead you should download the PKGBUILD to a drive where you have that much space and run makepkg from there. If you are using a package builder, maybe set the build dir to /var/tmp instead. That way you can also keep the source files, so you can update to a new version without downloading the whole thing.

zerophase commented on 2016-05-05 01:49

Well, I learned the hard way why swap space is recommended to be at least half your ram. I think I'll have to mount tmp to disk temporarily.