Package Details: unreal-engine 4.24.1-6

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 49
Popularity: 2.44
First Submitted: 2016-05-01 18:37
Last Updated: 2020-01-27 08:16

Dependencies (14)

Required by (1)

Sources (2)

Latest Comments

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zerophase commented on 2020-01-26 00:55

@shatur What happens in the logs when the engine crashes for you?

Shatur commented on 2020-01-22 09:08

@zerophase, sorry for big delay. With this patched version, I can’t create / open projects in C++, the engine crashes (Blueprint projects work) :(

Also by creating PerforceBuild.txt you not only disabled the download of the toolchain, but also enabled Perforce build, which is intended for sharing the cache between computers.

I suggest using the provided Clang. Unreal Engine downloads a lot of dependencies that exists in repos (OpenSSL, GoogleTest, zlib, etc.), so adding +1 does not matter, but will provide stability.

zerophase commented on 2020-01-10 18:45

Ok, the ispc issue does not impact us yet. It only seems to matter for 4.25.

UPDATE: Going to be a little git longer. Getting compile errors that do not occur with the latest dev build.

Shatur commented on 2020-01-10 07:45

@zerophase, good news, I can test it.

zerophase commented on 2020-01-10 03:49

seems to work with the version of ispc in community. I can have a patch up tomorrow if anyone wants to test if everything still works with our version of the engine.

zerophase commented on 2020-01-08 02:03


niqingliang2003 commented on 2020-01-07 14:02

@zerophase I can't open your link, can you paste here or give another link?

zerophase commented on 2020-01-05 20:53

This is enough to recreate the Unreal startup issue if you want to track down where in their version of SDL2 everything breaks.

zerophase commented on 2020-01-05 20:46

The SDL2 being used by Unreal has issues with being initialized properly. I tried getting their step into third party code working on Linux to no Avail. It has something to do with SDL2 not being able to detect the proper video settings.

I tried filling a bug report with Epic, and got an email response saying, "works as intended."

Slasher006 commented on 2020-01-05 19:58

Found a working workaround for the freezing issue!

thx to thejustinwalsh in Unrealforum.

Works in 4.24.1-release

in LinuxApplication.cpp at line 54-56:

commenting out:

check(InitializedSubsystems & SDL_INIT_JOYSTICK);

check(InitializedSubsystems & SDL_INIT_GAMECONTROLLER);

check(InitializedSubsystems & SDL_INIT_HAPTIC);

in LinuxPlatformApplicationMisc.cpp line 287: