Package Details: unreal-engine 4.25.4-3

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 57
Popularity: 0.92
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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JcNils commented on 2020-06-12 16:31

I can launch it from the terminal properly. On the wiki it says I can run it from the menu, but there is no entry there (I am on manjaro-gnome). It is not a big problem because I can use from terminal easily. I just curious because I might have done something wrong.

I found some .desktop files on '/share/application'. As in 'com.epicgames.UnrealEngine.desktop', 'com.unrealengine.UE4Editor.desktop' and 'com.epicgames.UnrealVersionSelector.desktop'but they are pointing to my var rather than my opt.

Updating it to opt filepath and making them able to run didn't work either.

Looking for a solution I found that could be some bug with gnome

But so far, it only happened when I install this package from AUR. So I wonder what I should do to fix it.

JcNils commented on 2020-06-11 21:32

I had no space to build it, but moving my /var to another mounting point helped to build it

joilnen commented on 2020-06-09 06:22

Creating makefile for UnrealHeaderTool (no existing makefile) Waiting for 'git status' command to complete Terminating git child process due to timeout ------- Build details -------- Using toolchain located at '/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu'. Using clang (/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '9.0.1' (string), 9 (major), 0 (minor), 1 (patch) Using bundled libc++ standard C++ library. Using lld linker Using llvm-ar : /home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar Using fast way to relink circularly dependent libraries (no FixDeps). ------------------------------ ERROR: Cannot use an old toolchain (missing ToolchainVersion.txt file, assuming version earlier than v11) make: *** [Makefile:302: CrashReportClient-Linux-Shipping] Error 6 ==> ERROR: A failure occurred in build(). Aborting...

blenux commented on 2020-06-05 08:11

Never mind I just fixed it lol,

if anyone else has the same issue make sure to do the testing ssh connection to add the ip and rsa key etc

blenux commented on 2020-06-05 08:03

(just reworded my last post)

I have setup SSH on my Github account and still doesn't detect it.

Shatur commented on 2020-06-05 07:54

@blenux, read the wiki about setup. I think that the problem in ssh configureation.

blenux commented on 2020-06-05 07:38

Hey I'm On Manjaro KDE, when doing it manually in a terminal it ask for my username and password and works but through the package manager it doesn't detect it and comes back has failed because of it.

Shatur commented on 2020-05-31 12:49

@Night, try Godot, it is very fast, easy to use and requires only 65 Mb of space.

Night commented on 2020-05-31 12:47

@Shatur, Daaaaaaamn! That really sucks! Was expecting it to be similar to my last build last year that was only ~50! :( Super sad I can't fit/use it anymore.

Shatur commented on 2020-05-31 12:26

@Night, about 100Gb.