Package Details: unreal-engine 4.24.1-5

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 46
Popularity: 0.50
First Submitted: 2016-05-01 18:37
Last Updated: 2020-01-10 23:22

Dependencies (14)

Required by (0)

Sources (4)

Latest Comments

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zerophase commented on 2020-01-10 18:45

Ok, the ispc issue does not impact us yet. It only seems to matter for 4.25.

UPDATE: Going to be a little git longer. Getting compile errors that do not occur with the latest dev build.

Shatur commented on 2020-01-10 07:45

@zerophase, good news, I can test it.

zerophase commented on 2020-01-10 03:49

seems to work with the version of ispc in community. I can have a patch up tomorrow if anyone wants to test if everything still works with our version of the engine.

zerophase commented on 2020-01-08 02:03

@niqingliang2003

https://pastebin.com/5Wnzf8pX

niqingliang2003 commented on 2020-01-07 14:02

@zerophase I can't open your link, can you paste here or give another link?

zerophase commented on 2020-01-05 20:53

This is enough to recreate the Unreal startup issue if you want to track down where in their version of SDL2 everything breaks.

https://gist.github.com/Zerophase/81d6ac5d3801e5ec7820e27c8b32c390

zerophase commented on 2020-01-05 20:46

The SDL2 being used by Unreal has issues with being initialized properly. I tried getting their step into third party code working on Linux to no Avail. It has something to do with SDL2 not being able to detect the proper video settings.

I tried filling a bug report with Epic, and got an email response saying, "works as intended."

Slasher006 commented on 2020-01-05 19:58

Found a working workaround for the freezing issue!

thx to thejustinwalsh in Unrealforum.

Works in 4.24.1-release

in LinuxApplication.cpp at line 54-56:

commenting out:

check(InitializedSubsystems & SDL_INIT_JOYSTICK);

check(InitializedSubsystems & SDL_INIT_GAMECONTROLLER);

check(InitializedSubsystems & SDL_INIT_HAPTIC);

in LinuxPlatformApplicationMisc.cpp line 287:

change:

if (SDL_Init((SDL_INIT_EVERYTHING ^ SDL_INIT_AUDIO) | SDL_INIT_NOPARACHUTE) != 0)

to:

if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE) != 0)

compile

run

done.

Slasher006 commented on 2020-01-05 16:32

@Shatur So its seams limited to the 1070. Good to know. :-|

Shatur commented on 2020-01-05 16:26

@Slasher006, I have MX150 (Notebook).