Package Details: unreal-engine 4.25.1-1

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 54
Popularity: 0.42
First Submitted: 2016-05-01 18:37
Last Updated: 2020-06-14 10:11

Dependencies (14)

Required by (1)

Sources (2)

Latest Comments

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jedrzejowski commented on 2020-10-18 16:20

If anybody is annoyed by missing desktop entry in gnome menu, you can edit /usr/share/applications/com.unrealengine.UE4Editor.desktop:

 Name=Unreal Engine 4 Editor
 Comment=Create next-generation video games
 Path=/opt/unreal-engine/Engine/Binaries/Linux/
-Exec=UE4Editor %F
+Exec=/opt/unreal-engine/Engine/Binaries/Linux/UE4Editor %F
 MimeType=text/x-uproject
 Icon=ue4editor
 Terminal=false

entropie commented on 2020-07-14 11:54

When downloading the dependencies before the build, the download tends to break and you have to start again. If I compile UE4 by hand, its all good, I can just start over. But the package install dies at that moment and upon restart deletes what it has downloaded so far. So I am not able to finish that step and have the package installed.

tomsk commented on 2020-07-11 12:10

Does anybody have these problems? https://www.reddit.com/r/archlinux/comments/hokp2t/unreal_engine_4_crashes_desktop/, I can't work now :(

alexfreyre commented on 2020-07-03 22:38

well, it seems that it compile perfectly, the problem was that I had downloaded the master branch which was the 4.25.1 under development and it was broke. now I have downloaded the 4.25.1 stable release in Ubuntu and the Setup.sh downloaded the dependencies without issues, then I am compiling in Arch perfectly!

alexfreyre commented on 2020-06-15 21:36

I have downloaded the .zip source code from github manually and then I executed the Setup.sh for download the dependencies in Ubuntu.

Is there any problem running the Setup.sh in Ubuntu?

because I'm trying to compile in Arch and I have had compilation problems, when I execute makepkg within Arch all goes well until the log shows an error because UnrealBuildTool is looking for clang 9.0.1 inside UE4 folders (which exists) and not in my system.

I have installed clang 10 and 9.0.1 from AUR and still the same error. It seems that UnrealBuildTool don't see the compiler and clang is in my system and inside UE4 folders...

I don't know what to do, please help...

JcNils commented on 2020-06-12 16:31

I can launch it from the terminal properly. On the wiki it says I can run it from the menu, but there is no entry there (I am on manjaro-gnome). It is not a big problem because I can use from terminal easily. I just curious because I might have done something wrong.

I found some .desktop files on '/share/application'. As in 'com.epicgames.UnrealEngine.desktop', 'com.unrealengine.UE4Editor.desktop' and 'com.epicgames.UnrealVersionSelector.desktop'but they are pointing to my var rather than my opt.

Updating it to opt filepath and making them able to run didn't work either.

Looking for a solution I found that could be some bug with gnome https://forum.manjaro.org/t/solved-cannot-launch-desktop-files/92331/14 https://bugs.launchpad.net/ubuntu/+source/glib2.0/+bug/378783

But so far, it only happened when I install this package from AUR. So I wonder what I should do to fix it.

JcNils commented on 2020-06-11 21:32

I had no space to build it, but moving my /var to another mounting point helped to build it

https://www.suse.com/support/kb/doc/?id=000018399

joilnen commented on 2020-06-09 06:22

Creating makefile for UnrealHeaderTool (no existing makefile) Waiting for 'git status' command to complete Terminating git child process due to timeout ------- Build details -------- Using toolchain located at '/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu'. Using clang (/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '9.0.1' (string), 9 (major), 0 (minor), 1 (patch) Using bundled libc++ standard C++ library. Using lld linker Using llvm-ar : /home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar Using fast way to relink circularly dependent libraries (no FixDeps). ------------------------------ ERROR: Cannot use an old toolchain (missing ToolchainVersion.txt file, assuming version earlier than v11) make: *** [Makefile:302: CrashReportClient-Linux-Shipping] Error 6 ==> ERROR: A failure occurred in build(). Aborting...

blenux commented on 2020-06-05 08:11

Never mind I just fixed it lol,

if anyone else has the same issue make sure to do the testing ssh connection to add the ip and rsa key etc

https://help.github.com/en/github/authenticating-to-github/testing-your-ssh-connection

blenux commented on 2020-06-05 08:03

(just reworded my last post)

I have setup SSH on my Github account and still doesn't detect it.