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Package Details: unreal-engine 4.25.4-3
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game UE4 Unreal |
Licenses: | |
Submitter: | acerix |
Maintainer: | acerix (zerophase, Shatur) |
Last Packager: | Shatur |
Votes: | 58 |
Popularity: | 1.85 |
First Submitted: | 2016-05-01 18:37 |
Last Updated: | 2020-11-21 02:34 |
Dependencies (15)
- icu (icu-git, icu-git-static)
- lld (llvm-toolchain-nightly-bin, llvm-git)
- python (python-dbg)
- sdl2 (sdl2-ime-support, sdl2-rbp-bin, sdl2-hidpi-hg, sdl2-rpi, sdl2-nox, sdl2-hg, sdl2-minimal-hg)
- xdg-user-dirs
- dos2unix (dos2unix-git) (make)
- git (git-git) (make)
- mono (mono48, mono-alpha, mono-beta, mono-stable, mono-visualstudio, mono-git, mono-alt-csc, mono5, mono-nightly) (make)
- openssh (openssh-hpn-git, openssh-git, openssh-gssapi, openssh-selinux, openssh-hpn) (make)
- clion (optional) – IDE for projects
- cmake (cmake-git) (optional) – build system for projects
- codelite (codelite-bin, codelite-git) (optional) – IDE for projects
- kdevelop (kdevelop-git) (optional) – IDE for projects
- qt5-base (qt5-base-git, qt5-base-fractional-fix, qt5-base-headless) (optional) – qmake build system for projects
- qtcreator (qtcreator36, qtcreator42, qtcreator41, qtcreator-git, qtcreator-prerelease) (optional) – IDE for projects
Latest Comments
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OdinVex commented on 2021-01-01 21:16
4.26.0 was released quite a while ago now.
Shatur commented on 2020-11-21 01:55
Updated to 4.25.4 I also disabled
strip
option by default.@Dejz, thanks, added
openssh
to makedepends. But I have no idea why you can't clone it manually :( Try to check commands fromPKGBUILD
.@jedrzejowski, thanks, fixed.
Dejz commented on 2020-11-03 13:38
EDIT: Fixed by using
aur sync -c unreal-engine --bind=/home/<USER>/.ssh/:/build/.ssh/
and addingopenssh
to makedepends.I'm having trouble building the package with aurutils in a clean chroot.
First, I had to add
openssh
to makedepends, otherwise I would getNow I get
because my ssh key under ~/.ssh/ is not recognized. I can manually clone the repository just fine. Any ideas how to fix this?
jedrzejowski commented on 2020-10-18 16:20
If anybody is annoyed by missing desktop entry in gnome menu, you can edit
/usr/share/applications/com.unrealengine.UE4Editor.desktop
:entropie commented on 2020-07-14 11:54
When downloading the dependencies before the build, the download tends to break and you have to start again. If I compile UE4 by hand, its all good, I can just start over. But the package install dies at that moment and upon restart deletes what it has downloaded so far. So I am not able to finish that step and have the package installed.
tomsk commented on 2020-07-11 12:10
Does anybody have these problems? https://www.reddit.com/r/archlinux/comments/hokp2t/unreal_engine_4_crashes_desktop/, I can't work now :(
alexfreyre commented on 2020-07-03 22:38
well, it seems that it compile perfectly, the problem was that I had downloaded the master branch which was the 4.25.1 under development and it was broke. now I have downloaded the 4.25.1 stable release in Ubuntu and the Setup.sh downloaded the dependencies without issues, then I am compiling in Arch perfectly!
alexfreyre commented on 2020-06-15 21:36
I have downloaded the .zip source code from github manually and then I executed the Setup.sh for download the dependencies in Ubuntu.
Is there any problem running the Setup.sh in Ubuntu?
because I'm trying to compile in Arch and I have had compilation problems, when I execute makepkg within Arch all goes well until the log shows an error because UnrealBuildTool is looking for clang 9.0.1 inside UE4 folders (which exists) and not in my system.
I have installed clang 10 and 9.0.1 from AUR and still the same error. It seems that UnrealBuildTool don't see the compiler and clang is in my system and inside UE4 folders...
I don't know what to do, please help...
JcNils commented on 2020-06-12 16:31
I can launch it from the terminal properly. On the wiki it says I can run it from the menu, but there is no entry there (I am on manjaro-gnome). It is not a big problem because I can use from terminal easily. I just curious because I might have done something wrong.
I found some .desktop files on '/share/application'. As in 'com.epicgames.UnrealEngine.desktop', 'com.unrealengine.UE4Editor.desktop' and 'com.epicgames.UnrealVersionSelector.desktop'but they are pointing to my var rather than my opt.
Updating it to opt filepath and making them able to run didn't work either.
Looking for a solution I found that could be some bug with gnome https://forum.manjaro.org/t/solved-cannot-launch-desktop-files/92331/14 https://bugs.launchpad.net/ubuntu/+source/glib2.0/+bug/378783
But so far, it only happened when I install this package from AUR. So I wonder what I should do to fix it.
JcNils commented on 2020-06-11 21:32
I had no space to build it, but moving my /var to another mounting point helped to build it
https://www.suse.com/support/kb/doc/?id=000018399