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Package Details: thedarkmod-bin 2.09-1
Git Clone URL: | https://aur.archlinux.org/thedarkmod-bin.git (read-only, click to copy) |
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Package Base: | thedarkmod-bin |
Description: | First person stealth game |
Upstream URL: | https://www.thedarkmod.com/main/ |
Licenses: | |
Conflicts: | |
Provides: | |
Submitter: | diabonas |
Maintainer: | diabonas |
Last Packager: | diabonas |
Votes: | 23 |
Popularity: | 0.83 |
First Submitted: | 2019-11-24 17:04 |
Last Updated: | 2021-02-13 20:43 |
Dependencies (6)
- glibc (glibc-linux4, glibc-git, glibc-force-mmap, lib32-glibc-force-mmap, glibc-minimal-git)
- libx11 (libx11-git, libx11-threadsafe)
- libxxf86vm
- sh (bash-devel-git, dashbinsh, bash-devel-static-git, bash)
- imagemagick (graphicsmagick-imagemagick-compat, imagemagick-no-hdri, imagemagick-git, imagemagick-full, imagemagick-full-git, imagemagick-fftw) (make)
- systemd (systemd-light, systemd-cdown-git, systemd-git, systemd-selinux) (make)
Required by (0)
Sources (67)
- thedarkmod-bin-2.09-newjob.pk4
- thedarkmod-bin-2.09-stlucia.pk4
- thedarkmod-bin-2.09-tdm_ai_animals01.pk4
- thedarkmod-bin-2.09-tdm_ai_base01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_beasts01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_beasts02.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_builders01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_females01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_guards01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_heads01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_mages01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_nobles01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_pagans01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_townsfolk01.pk4
- thedarkmod-bin-2.09-tdm_ai_humanoid_undead01.pk4
- thedarkmod-bin-2.09-tdm_ai_monsters_spiders01.pk4
- thedarkmod-bin-2.09-tdm_ai_steambots01.pk4
- thedarkmod-bin-2.09-tdm_base01.pk4
- thedarkmod-bin-2.09-tdm_defs01.pk4
- thedarkmod-bin-2.09-tdm_env01.pk4
- thedarkmod-bin-2.09-tdm_fonts01.pk4
- thedarkmod-bin-2.09-tdm_gui01.pk4
- thedarkmod-bin-2.09-tdm_gui_credits01.pk4
- thedarkmod-bin-2.09-tdm_models01.pk4
- thedarkmod-bin-2.09-tdm_models02.pk4
- thedarkmod-bin-2.09-tdm_models_decls01.pk4
- thedarkmod-bin-2.09-tdm_player01.pk4
- thedarkmod-bin-2.09-tdm_prefabs01.pk4
- thedarkmod-bin-2.09-tdm_shared_stuff.zip
- thedarkmod-bin-2.09-tdm_sound_ambient01.pk4
- thedarkmod-bin-2.09-tdm_sound_ambient02.pk4
- thedarkmod-bin-2.09-tdm_sound_ambient03.pk4
- thedarkmod-bin-2.09-tdm_sound_ambient_decls01.pk4
- thedarkmod-bin-2.09-tdm_sound_sfx01.pk4
- thedarkmod-bin-2.09-tdm_sound_sfx02.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals01.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals02.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals03.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals04.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals05.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals06.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals07.pk4
- thedarkmod-bin-2.09-tdm_sound_vocals_decls01.pk4
- thedarkmod-bin-2.09-tdm_standalone.pk4
- thedarkmod-bin-2.09-tdm_textures_base01.pk4
- thedarkmod-bin-2.09-tdm_textures_carpet01.pk4
- thedarkmod-bin-2.09-tdm_textures_decals01.pk4
- thedarkmod-bin-2.09-tdm_textures_door01.pk4
- thedarkmod-bin-2.09-tdm_textures_fabric01.pk4
- thedarkmod-bin-2.09-tdm_textures_glass01.pk4
- thedarkmod-bin-2.09-tdm_textures_metal01.pk4
- thedarkmod-bin-2.09-tdm_textures_nature01.pk4
- thedarkmod-bin-2.09-tdm_textures_other01.pk4
- thedarkmod-bin-2.09-tdm_textures_paint_paper01.pk4
- thedarkmod-bin-2.09-tdm_textures_plaster01.pk4
- thedarkmod-bin-2.09-tdm_textures_roof01.pk4
- thedarkmod-bin-2.09-tdm_textures_sfx01.pk4
- thedarkmod-bin-2.09-tdm_textures_stone_brick01.pk4
- thedarkmod-bin-2.09-tdm_textures_stone_cobblestones01.pk4
- thedarkmod-bin-2.09-tdm_textures_stone_flat01.pk4
- thedarkmod-bin-2.09-tdm_textures_stone_natural01.pk4
- thedarkmod-bin-2.09-tdm_textures_stone_sculpted01.pk4
- thedarkmod-bin-2.09-tdm_textures_window01.pk4
- thedarkmod-bin-2.09-tdm_textures_wood01.pk4
- thedarkmod-bin-2.09-training_mission.pk4
- thedarkmod.desktop
- thedarkmod.sh
Latest Comments
1 2 3 4 5 6 ... Next › Last »
Neko-san commented on 2021-02-02 22:21
I just did and my settings persist now, thanks!
I suppose I will go over to the forum for the audio issue now though
diabonas commented on 2021-02-02 21:32
Neko-san, have you added yourself to the
games
group and restarted as described in the post installation message? Regarding the sound, I'm afraid I can't help you, it works fine for me, so I suppose this is an upstream problem. I'd advise seeking for help in the official The Dark Mod forum.Neko-san commented on 2021-02-02 21:27
Every time I close the game and re-open it, it forgets all of my settings; can someone help me figure out why?
Also, the game has no sound for me, for some reason :/
diabonas commented on 2020-05-26 08:29
@malathion You need to log out and log in again after adding yourself to the
games
group for the group membership to take effect: if you usegroups
instead ofgroups $(whoami)
, you will see the effective group memberships, which will not contain the newly added group until you log in again.malathion commented on 2020-05-25 18:05
Thanks. I am in the 'games' group but according to console output Darkmod.cfg cannot be written. Also, I cannot write to the directory from a shell either:
diabonas commented on 2020-05-25 07:57
@malathion This is not an issue with the PKGBUILD, instead it indicates that your locally built package
thedarkmod-bin-2.07-1-x86_64.pkg.tar.xz
is corrupt, e.g. because the build process got interrupted. Please delete the faulty package and try building it again. You might also want to have a look at switching the compression algorithm from xz to zstd since compressing large packages like this one can take quite a long time with xz.malathion commented on 2020-05-25 00:17
diabonas commented on 2020-05-03 10:37
@mjr4077au Like loathingkernel said, it is entirely possible to build the main executable from the source tarball
thedarkmod.2.07.src.7z
. Note that you will have to patch the build scripts to be compatible with Python 3. 2to3 can help with that, though some manual work is still required:After these modifications you can use SCons to build the binary:
The build process should get easier with the upcoming version 2.08 of The Dark Mod, which will switch to the more widely used CMake build system.
I do see value in having an additional package building from source, but I am not going to create it myself: I don't really play this game, I took over the package maintenance for reasons of moderation.
loathingkernel commented on 2020-04-30 13:29
@mjr4077au, because noone has submitted such a package. This is a
-bin
package, and as such it is fine to repackage binaries, consult the wiki about package naming conventions and suffixes. You are more than welcome to submit athedarkmod
package where it builds from source.mjr4077au commented on 2020-04-30 11:45
Is there any reason why this is using the binary release and not compiling using the source?