Package Details: return-to-the-roots-git r4319.fbaa134b-1

Git Clone URL: https://aur.archlinux.org/return-to-the-roots-git.git (read-only)
Package Base: return-to-the-roots-git
Description: Free/libre implementation of The Settlers II game engine
Upstream URL: https://siedler25.org/
Licenses: GPL3
Conflicts: return-to-the-roots, s25rttr, s25rttr-nightly-bin
Provides: return-to-the-roots
Submitter: Peuc
Maintainer: Peuc
Last Packager: Peuc
Votes: 2
Popularity: 0.001295
First Submitted: 2018-02-15 15:48
Last Updated: 2019-05-02 21:04

Required by (3)

Sources (14)

Latest Comments

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ubmarco commented on 2019-05-03 06:24

Thanks, I did a full recompile and it works now.

Peuc commented on 2019-05-02 21:18

Updated, it should work now.

ubmarco commented on 2019-05-02 20:06

I'm getting

==> Starting build()...
sed: can't read src/libGamedata/CMakeLists.txt: No such file or directory
==> ERROR: A failure occurred in build().
    Aborting...
Error making: return-to-the-roots-git

dreieck commented on 2018-08-24 11:00

You might consider adding siedler2-data as optdepend.

dreieck commented on 2018-08-24 10:59

Yes it did auto-enable SSE/ SSE2. However, the menu in ccmake also provides sse3 and sse4, which do not seem to get auto-enabled.

Peuc commented on 2018-08-23 15:43

At build time, we don't have much information on CPU used to run the game beside it's x86-64 - so can't do anything with RTTR_OPTIMZATION_TUNE. Concerning RTTR_OPTIMZATION_VECTOR_EXT, GCC will auto-enable SSE and SSE2.

dreieck commented on 2018-08-22 21:08

Yes, thanks.

Btw., it seems that the cmake-options -DRTTR_OPTIMZATION_TUNE and -DRTTR_OPTIMZATION_VECTOR_EXT do not get automatically set to what the system where it is compiled on provides. Maybe there is a way to automatically detect the best settings in the build()-function?

Peuc commented on 2018-08-22 18:48

Updated, it should work again.

dreieck commented on 2018-08-22 16:46

There is no build/-directory in $srcdir/s25rttr by default, but the build()-function expects one.

Please make sure it get's created before, e.g. in prepare() or at the beginning of build().

Also, there is no cmake.sh.

Peuc commented on 2018-02-16 19:00

Fixed, thanks.