Package Details: ppsspp-headless-git 1.11.2.r483.ba95125ae-1

Git Clone URL: (read-only, click to copy)
Package Base: ppsspp-git
Description: A PSP emulator written in C++ (headless)
Upstream URL:
Licenses: GPL2
Conflicts: ppsspp-headless
Provides: ppsspp-headless
Submitter: libcg
Maintainer: xdavidwu
Last Packager: xdavidwu
Votes: 40
Popularity: 0.066164
First Submitted: 2012-11-05 20:36
Last Updated: 2021-04-13 07:08

Latest Comments

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xdavidwu commented on 2021-02-09 03:30

Please don't flag this package out-of-date when you see the version string is. This is a VCS package. It always grabs the latest source from upstream repo and version string is generated at build time. As long as it builds fine, it is up-to-date. It is your responsibility to decide when to rebuild (update). I won't bump the version for you.

Also, I am running a daily build service, and by that, I can check that it builds fine daily. Ancient version string does not mean that I have loose track of the latest source.

xdavidwu commented on 2020-12-17 06:04

@kage52124 The idea is that keeping them together in a PKGBUILD makes them stay at same version naturally. The subpackage ppsspp-common-git is needed by all variants and ideally needs to be from the same source version as those variants. Keeping them in a single PKGBUILD prevents version mismatch. I think it would not be reliable if we seperate them into individual PKGBUILDs and have dependencies with version locked as there is no way to be sure that the sources downloaded would be at exactly the same version when building them seperately.

You can always edit PKGBUILD before building to prevent builds that you don't need. If you need prebuilt packages, I also provide them at (daily builds) signed with key F73F137D4573DEFAA097DBF09544CFF6B08A3FD3.

kage52124 commented on 2020-12-16 22:35

Question: It looks like this PKGBUILD is building all of the versions of PPSSPP, but only installing one of them, based on what I see as it compiles. Is that right? If so, would it not make more sense to drop the build instructions for QT and Headless, leaving those for other packages?

The install worked great, btw, but compiling on an old, fanless, Celeron takes time.

xdavidwu commented on 2020-10-21 17:16

I have solved all depenencies (submodules or packages) problems. Also, some changes have been made to make this pkgbase better:

Instead of /opt, it now installs to /usr like ppsspp in [community] does. Wrappers have been removed and binaries are now in /usr/bin as PPSSPP{SDL,Headless,Qt}.

A new subpackage, ppsspp-common-git, has been introduced. Shared assets are moved there. This solves inner conflicts of subpackages.

0x647262 commented on 2020-08-15 21:36

I'm receiving the following error during build:

CMake Error: File /home/drb/.cache/yay/ppsspp-git/src/ppsspp/ext/miniupnp/miniupnpc/miniupnpcstrings.h.cmake does not exist.
CMake Error at CMakeLists.txt:1865 (configure_file):
  configure_file Problem configuring file

==> ERROR: A failure occurred in build().

The following patch fixes the build:

diff --git a/PKGBUILD b/PKGBUILD
index b901a0b..4aa37d7 100644
@@ -11,7 +11,7 @@ pkgname=(
 pkgdesc='A PSP emulator written in C++'
@@ -44,6 +44,7 @@ source=(
+  git+
@@ -60,6 +61,7 @@ sha256sums=('SKIP'
+            'SKIP'
@@ -83,7 +85,7 @@ prepare() {
     git config submodule.${submodule}.url ../ppsspp-${submodule#*/}
     git submodule update ${submodule}
-  for submodule in ext/{armips,discord-rpc,rapidjson,SPIRV-Cross}; do
+  for submodule in ext/{armips,discord-rpc,rapidjson,SPIRV-Cross,miniupnp}; do
     git submodule init ${submodule}
     git config submodule.${submodule}.url ../${submodule#*/}
     git submodule update ${submodule}

Introduced by commit eb7b6b38f6ce5e25ec4972a2415a91ba82fb3389

alucryd commented on 2018-08-28 12:43

Indeed, they've added 2 new submodules. Forgot to add ppsspp-git back to my automated builds so I didn't catch that change. Just pushed an updated PKGBUILD, thanks for the heads up.

Enverex commented on 2018-08-27 21:37

Thanks alucryd. I hadn't ran into that myself.

I think one of the recent GIT updates may have broken the package. Not sure if it can be fixed in the build script or if it's simply a case of waiting for upstream to fix something. It fails immediately after configuring with:

CMake Error at ext/discord-rpc-build/CMakeLists.txt:33 (add_library): Cannot find source file: ../discord-rpc/src/backoff.h

alucryd commented on 2018-08-20 14:58

Yes, system ffmpeg doesn't work. Try running the first patapon for example, don't remember what the exact symptoms, but there are issues with the intro video for instance.

Enverex commented on 2018-08-20 12:19

Is there any reason at this point to build FFMPEG along with this package rather than using the system version of FFMPEG? (via the build flag -DUSE_SYSTEM_FFMPEG). I haven't noticed any issues with this and it cuts down repo sync / compile time significantly.

Griever commented on 2018-06-18 02:48

Similar to @loathingkernel, wouldn't it be better to build ffmpeg instead of relying on prebuilts? It would reduce the checkout time and save bandwidth. Compilation time is very short due to the buildscript only enabling the bare minimum features required for emulation.

As far as I know, PPSSPP's ffmpeg repo differences from upstream are only including prebuilt binaries and buildscripts, no actual source changes.

Also similar to @loathingkernel, I created a PKGBUILD1 which uses ffmpeg 3.0.x but instead of using an official release archive, I just use a snapshot of the 3.0.x branch. You could modify the .gitmodules file to use ffmpeg's git repo and set the branch but the checkout time and size is rather large due to the number of commits. AFAIK, you can't git submodule update a shallow clone of a branch.

Might I also suggest replacing PPSSPP's SDL gamecontrollerdb.txt with It has much better out-of-box controller support.

1: Please excuse the removal of maintainers/contrib in the pkgbuild; the repo is for personal use and I remove them and replace with a dummy maintainer to improve readability and appease linters.