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Package Details: osu-lazer 2021.109.0-1
Git Clone URL: | https://aur.archlinux.org/osu-lazer.git (read-only, click to copy) |
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Package Base: | osu-lazer |
Description: | The new open source version of osu!, the free-to-win rhythm game |
Upstream URL: | https://osu.ppy.sh/ |
Keywords: | game lazer osu peppy ppy rhythm |
Licenses: | |
Submitter: | morguldir |
Maintainer: | morguldir (ppy) |
Last Packager: | morguldir |
Votes: | 40 |
Popularity: | 2.66 |
First Submitted: | 2018-06-21 12:34 |
Last Updated: | 2021-01-08 22:27 |
Dependencies (7)
- ffmpeg (ffmpeg-semifull-git, ffmpeg-tmblock-git, ffmpeg4.0, ffmpeg-git-nc, ffmpeg-cuda, ffmpeg-v4l2-request-git, ffmpeg-svt, ffmpeg-headless, ffmpeg-gl-transition, ffmpeg-full-git-hardened, ffmpeg-git, ffmpeg-amd-full-git, ffmpeg-decklink, ffmpeg-intel-full-git, ffmpeg-nocuda, ffmpeg-mmal, ffmpeg-amd-full, ffmpeg-ndi, ffmpeg-svt-av1-git, ffmpeg-libfdk_aac, ffmpeg-full, ffmpeg-full-git, ffmpeg-nox-git, ffmpeg-svt-vp9-git)
- libgl (glshim-git, catalyst-firepro, libhybris-ext-libgl-git, catalyst-total, catalyst-libgl, catalyst-total-hd234k, libhybris-libgl-git, mesa-libgl-noglvnd, catalyst-test, swiftshader-git, nvidia-340xx-utils, libglvnd-git, amdgpu-pro-libgl, libglvnd)
- sdl2 (sdl2-ime-support, sdl2-rbp-bin, sdl2-hidpi-hg, sdl2-rpi, sdl2-nox, sdl2-hg, sdl2-minimal-hg)
- shared-mime-info (shared-mime-info-git)
- dotnet-runtime>=3.1.0 (dotnet-runtime-2.2, dotnet-runtime-3.0, dotnet-runtime-preview, dotnet-runtime-bin, dotnet-runtime-2.1, dotnet-runtime-3.1)
- git (git-git) (make)
- dotnet-sdk>=3.1.0 (dotnet-sdk-2.2, dotnet-sdk-2.2-vs2017, dotnet-sdk-3.0, dotnet-sdk-preview, dotnet-sdk-bin, dotnet-sdk-2.1, dotnet-sdk-3.1) (make)
Latest Comments
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Vel0ciTy commented on 2020-12-10 07:49
It seems as of right now, 12/9/2020, you can't play in timeshift lobbies because it is compiled from the source. However, using the osu AppImage allows you to do so though. osu-lazer-bin uses the AppImage and replacing this package with the bin seems to retain your information
Steffo commented on 2020-08-17 01:42
If you experience hitsound delays while playing, you can try one of the workarounds suggested in this issue.
morguldir commented on 2020-03-30 16:21
"Packages that use prebuilt deliverables, when the sources are available, must use the -bin suffix."
https://wiki.archlinux.org/index.php/AUR_submission_guidelines#Rules_of_submission
Also, i think AppImage has it's own updating system.
minhducsun2002 commented on 2020-03-30 09:01
Why not? It is fully possible to package an AppImage as a package. I said nothing about extracting it out. Also, letting pacman tracks the versioning is somewhat easier than to do it yourself.
huupoke12 commented on 2020-03-17 04:46
I don't see the point of that. AppImages are designed to be self-contained (with its dependencies), not "polluting" existing filesystem, one click and run, can be used without root access, so why we even need a package for that?
minhducsun2002 commented on 2020-03-17 04:23
AppImage releases are up. Should we migrate to this? osu-lazer-git exists already.
morguldir commented on 2020-01-16 18:19
I don't understand how that happened, but you can try this.:
Or maybe running
dotnet restore
in osu-2020.112.0 will fix it.selplacei commented on 2020-01-16 18:06
Getting the following error:
Tried to do
dotnet add PACKAGE
manually, but it says that it can't find any projects in the osu-lazer directory. Not experienced with dotnet so maybe I'm doing something wrong. Regardless, this is a build error.morguldir commented on 2020-01-16 17:23
laurorual: If a package in the aur doesn't replace an official package like it should, that is that packages problem. Anyway the maintainer of dotnet-sdk-bin fixed that mistake, and you can now install dotnet-sdk-bin. I also switched to the new --no-self-contained to make it work with the -bin version.
laurorual commented on 2020-01-16 06:51
I had to edit the PKGBUILD to make it work with 'dotnet-sdk-bin' and 'dotnet-runtime-bin', but after that the game installed successfully. Please update or make another package to make it work with the dotnet provided in the AUR.