Package Details: osu-lazer-git 2020.112.0.r96.86ae442d5-1

Git Clone URL: https://aur.archlinux.org/osu-lazer-git.git (read-only, click to copy)
Package Base: osu-lazer-git
Description: An open source, free-to-win rhythm game
Upstream URL: https://github.com/ppy/osu
Keywords: game lazer osu peppy ppy rhythm
Licenses: MIT
Conflicts: osu-lazer
Provides: osu-lazer
Submitter: ammonaur
Maintainer: huupoke12
Last Packager: huupoke12
Votes: 32
Popularity: 1.20
First Submitted: 2017-03-25 04:24
Last Updated: 2020-01-16 11:23

Pinned Comments

huupoke12 commented on 2020-01-08 10:57

I have rewritten this package, please report any problems which are not upstream issues. Just rebuild this package when you want to upgrade to a new version. And if you can improve this package, please post them or email me.

By the way, if you want to import beatmaps from osu!stable, try making a soft link to the osu!stable folder as mentioned here: https://github.com/ppy/osu/issues/6751#issuecomment-550565164

Latest Comments

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ammonaur commented on 2018-07-08 08:49

I've replaced the mono binaries and invocation with the dotnet ones, and it seems to fix the missing fonts/text thing. However, seeing as it's a different environment than before, please let me know if you're having issues with building or execution.

ixoos commented on 2018-07-02 17:26

https://github.com/ppy/osu/issues/2843 There is issue on github already about it.

Morguldir commented on 2018-06-21 12:44

The latest update 2018.618.0 broke fonts and icons when using mono, they recommended using dotnet to run osu which is even more broken. See more here https://github.com/ppy/osu/issues/2843

I created a package using the tagged release 2018.616.0 which is working again. I think you will have to wait until dotnet fully works again to use a later version

https://aur.archlinux.org/packages/osu-lazer/

Leeo97one commented on 2018-06-21 00:26

Weird, I'm also missing all the text.

amatrelan commented on 2018-06-20 10:45

Hmm I tried to install and don't have much knowledge but I'm missing all text in game? Is there some specific font in use in linux?

After little investigating found out that game uses bitmap fonts so there is some problem with them and system. Not sure what. In game there is also some "icons" missing. On topbar there isn't game mode icons showing up right and in game reverse arrows also is missing.

crab2313 commented on 2018-06-19 05:56

The native libraries are renamed since upstream drop 32bit linux support. I have posted a patch below. Or you should add libbass (in aur) as a dependence.

MiCHSZCZ commented on 2018-06-17 10:46

I have problem: michal@archmichal /u/l/osu-lazer> osu-lazer [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: bass at (wrapper managed-to-native) ManagedBass.Bass.GetDeviceInfo(int,ManagedBass.DeviceInfo&) at ManagedBass.Bass.get_DeviceCount () [0x00002] in <936a2c37f562472c9811ed7141f6f26b>:0 at osu.Framework.Audio.AudioManager.getAllDevices () [0x00000] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices () [0x0000d] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Audio.AudioManager.setAudioDevice (System.String preferredDevice) [0x00006] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Audio.AudioManager+<>cDisplayClass28_0.<ondevicechanged>b</ondevicechanged>0 () [0x00011] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Threading.Scheduler.Update () [0x001f8] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Threading.GameThread.ProcessFrame () [0x00043] in <506100d3b11146f084c4f5dc734b2137>:0 at osu.Framework.Threading.GameThread.runWork () [0x0002a] in <506100d3b11146f084c4f5dc734b2137>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1050938ab6ed42698bde160668e4367c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1050938ab6ed42698bde160668e4367c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1050938ab6ed42698bde160668e4367c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1050938ab6ed42698bde160668e4367c>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1050938ab6ed42698bde160668e4367c>:0

idkidknow commented on 2018-06-17 03:10

After being successful installed, it said

[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'osu.Game.Database.OsuDbContext' threw an exception.
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
  at osu.Game.Database.DatabaseContextFactory.CreateContext () [0x00015] in <79926fe373c14c4eaa90334ee5d337ee>:0 
  at System.Threading.ThreadLocal`1[T].GetValueSlow () [0x00031] in <1050938ab6ed42698bde160668e4367c>:0 
  at System.Threading.ThreadLocal`1[T].get_Value () [0x0003e] in <1050938ab6ed42698bde160668e4367c>:0 
  at osu.Game.Database.DatabaseContextFactory.GetForWrite (System.Boolean withTransaction) [0x00064] in <79926fe373c14c4eaa90334ee5d337ee>:0 
  at osu.Game.OsuGameBase.runMigrations () [0x00055] in <79926fe373c14c4eaa90334ee5d337ee>:0 
  at osu.Game.OsuGameBase.load () [0x00076] in <79926fe373c14c4eaa90334ee5d337ee>:0

I still do not know what has happened.

Shywim commented on 2018-06-16 08:34

For this error : System.DllNotFoundException: bass you need to install libbass from the aur.

warsh commented on 2018-06-13 01:16

Upon a sucessful installation of this package, I am met with a failing program. Is anyone also facing similar issues to this output?

[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: bass
  at (wrapper managed-to-native) ManagedBass.Bass.GetDeviceInfo(int,ManagedBass.DeviceInfo&)
  at ManagedBass.Bass.get_DeviceCount () [0x00002] in <936a2c37f562472c9811ed7141f6f26b>:0 
  at osu.Framework.Audio.AudioManager.getAllDevices () [0x00000] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices () [0x0000d] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Audio.AudioManager.setAudioDevice (System.String preferredDevice) [0x00006] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Audio.AudioManager+<>c__DisplayClass28_0.<onDeviceChanged>b__0 () [0x00011] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Threading.Scheduler.Update () [0x001f8] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Threading.GameThread.ProcessFrame () [0x00043] in <506100d3b11146f084c4f5dc734b2137>:0 
  at osu.Framework.Threading.GameThread.runWork () [0x0002a] in <506100d3b11146f084c4f5dc734b2137>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1050938ab6ed42698bde160668e4367c>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1050938ab6ed42698bde160668e4367c>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1050938ab6ed42698bde160668e4367c>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1050938ab6ed42698bde160668e4367c>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1050938ab6ed42698bde160668e4367c>:0