Package Details: openxcom 1.0-8

Git Clone URL: https://aur.archlinux.org/openxcom.git (read-only)
Package Base: openxcom
Description: An open-source reimplementation of the famous X-COM game
Upstream URL: https://openxcom.org/
Licenses: GPL3
Submitter: None
Maintainer: WorMzy
Last Packager: WorMzy
Votes: 44
Popularity: 0.130370
First Submitted: 2012-01-30 07:27
Last Updated: 2019-01-27 15:54

Latest Comments

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giniu commented on 2013-05-19 11:25

Just a note: someone deleted yaml-cpp0.3 package. I've reuloaded it, because there are still packages that require it and do not work with yaml-cpp 0.5.x, including this one. If someone had troubles installing it for some time, now all dependencies are again available.

Anonymous comment on 2013-05-16 01:37

I've added the changes from Wesley's PKGBUILD, barring the .desktop file. I'll add those shortly when I have time.

Wesley commented on 2013-05-15 18:51

it works if i use this PKGBUILD: http://pastebin.com/QsmQsjDt
and put all files to /usr/share/openxcom/data/

the data files that came with the binary need to be in the same directory like the xcom files

Wesley commented on 2013-05-15 04:24

i have a rather big problem with this package.
installing openxcom and copying the files like mentioned in the install file results in the same files not beeing found by openxcom.
i had to create a new folder in my $HOME, copying all contents of /usr/share/openxcom to it and making a data folder where i copied the whole xcom folder into it.
furthermore, i had to download the Shader and Ruleset folders from the openxcom git (didnt found them anywhere else) and put them into the data folder together with the original xcom files. even the folders "Language" and "SoldierName" hat to be copied to data/, otherwise the game refused to launch

Anonymous comment on 2013-05-09 03:12

My apologies. I had not thought to build AUR packages in a chroot before, and will be doing so from now on. Thanks for the tip.

miffe commented on 2013-05-08 15:52

g++ -march=x86-64 -mtune=generic -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -Wall -Wextra -O2 -rdynamic -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -c -o ../obj/AllocatePsiTrainingState.o Geoscape/AllocatePsiTrainingState.cpp
In file included from pch.h:37:0,
from pch.cpp:1:
/usr/include/SDL/SDL_opengl.h:46:60: fatal error: GL/gl.h: No such file or directory
#include <GL/gl.h> /* Header File For The OpenGL Library */
^
compilation terminated.

Please add mesa and glu to makedepends. And do build your packages in chroot to catch such simple errors.

xF0E commented on 2013-02-14 14:10

Thanks, but now the game keeps failing to start with error: Failed to load index, after i copied the steam directory to /usr/share/xcom/data.

Anonymous comment on 2013-02-14 03:32

Changed dependecy 'yaml-cpp' to 'yaml-cpp0.3'. Compilation should run successfully now.

Anonymous comment on 2013-02-13 09:52

Strange, I'm getting the same error but with Savegame/Region.cpp
I'll check with upstream to see what's going on.

xF0E commented on 2013-02-12 23:20

Hello guys!

I get this error at compiling:

Savegame/CraftWeapon.cpp:48:18: error: no match for ‘operator>>’ in ‘YAML::Node::operator[](const Key&) const [with Key = char [5]]((*"ammo")) >> ((OpenXcom::CraftWeapon*)this)->OpenXcom::CraftWeapon::_ammo’
Savegame/CraftWeapon.cpp:49:22: error: no match for ‘operator>>’ in ‘YAML::Node::operator[](const Key&) const [with Key = char [9]]((*"rearming")) >> ((OpenXcom::CraftWeapon*)this)->OpenXcom::CraftWeapon::_rearming’
make: *** [../obj/CraftWeapon.o] Error 1


How i can bypass it?