Package Details: openrct2-git r15600.215ea7edc-1

Git Clone URL: (read-only, click to copy)
Package Base: openrct2-git
Description: Open source re-implementation of Roller Coaster Tycoon 2 (requires full copy of the game)
Upstream URL:
Licenses: GPL3
Conflicts: openrct2
Provides: openrct2
Submitter: grahamedgecombe
Maintainer: grahamedgecombe
Last Packager: grahamedgecombe
Votes: 25
Popularity: 0.000387
First Submitted: 2014-05-27 09:56
Last Updated: 2018-10-31 19:03

Latest Comments

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janisozaur commented on 2015-12-19 00:34

please see

janisozaur commented on 2015-11-11 13:33

As we're preparing for upcoming 0.0.3 release, I've updated our release scripts for easier packaging. I'm not that much experienced with it, so I'd like your comments if possible here:

grahamedgecombe commented on 2015-11-07 10:30

@mokman: it looks like the path changed to $XDG_CONFIG_HOME/OpenRCT2/config.ini (which is typically set to $HOME/.config/OpenRCT2/config.ini). I've updated the post-install message to reflect this.

janisozaur commented on 2015-10-27 21:43

I just installed that package on a clean system, never touched with rct/openrct before, it works exactly as advertised.

@mokman have you followed closely?

@grahamedgecombe that's some good packaging here! Unfortunately, I can't do anything about crash when generating g2 for now.

mokman commented on 2015-10-27 16:50

i compiled it successfully but was not able to launch it, it does not install in ~/OpenRCT2 as statet in this tutorial, therefore i cannot find the config.ini to link to the install directory of the original rct2 files. any ideas?

PureTryOut commented on 2015-10-10 11:36

Today it validated fine for me, did the checksum change? Well thanks anyway!

grahamedgecombe commented on 2015-10-09 17:54

The checksum is working for me. The PKGBUILD currently has 0a7b5ea46e9cb4b19000b69690eae0b75929752f7db192c78bd7ffb61d696835, which is the same as upstream:

PureTryOut commented on 2015-10-09 16:41

The native Linux version builds and works fine, thanks for updating it, got tired of doing it manually! ;)

Anyways the validation of is failing (again?).

janisozaur commented on 2015-10-07 15:43

Thanks for updating the package.

Yes, indeed we still use zipped lib for local packages, I've completely forgotten about it, sorry!

I tried my best to adapt cmake file to work on Arch and other systems as well, if you spot anything please let me know.

Two minor notes though:
* a pass of sed to fix jansson includes shouldn't be needed anymore, that was fixed in sources as well as in zip
* the project was migrated from IntelOrca to OpenRCT2 on github, although there is redirect in place.

Have you got any suggestions on how to package local libs better? I could possibly split this in two, so there's mingw-specific package with precompiled jansson and others, and the other one with local libs (lodepng…) only, but our "fool-proof" build scripts are already painful to maintain and prone to breaking along the way.

I'll see what I can do about the crash when generating g2, I haven't really ever ran that.

I've written fairly extensive guide on getting the game installed, you can echo a link to this page during package installation:

grahamedgecombe commented on 2015-10-05 21:01

The package is now built natively (thanks to janisozaur's upstream work) - so it no longer uses wine.

You will need to manually edit the ~/OpenRCT2/config.ini file to change the game_path from a Windows-style to a UNIX-style path. (The GUI for picking the RCT2 installation directory has not been implemented on Linux yet.)

If you don't do this it'll fail to launch! Run openrct2 from a terminal to debug any problems.

I've only tested this on a 64-bit machine, but I think I've added the appropriate deps/makedeps for i686. Please let me know if it doesn't build/run on i686.

I've removed the _enable_twitch flag as most dependencies are now official. (The flag existed before to help people avoid building lots of AUR packages if they didn't care about Twitch support.)

@janisozaur: fyi the package already used mingw-w64-jansson etc. was (and still is) only used for dependencies in the local/ folder - e.g. lodepng.