Package Details: openrct2-git r15600.215ea7edc-1

Git Clone URL: (read-only, click to copy)
Package Base: openrct2-git
Description: Open source re-implementation of Roller Coaster Tycoon 2 (requires full copy of the game)
Upstream URL:
Licenses: GPL3
Conflicts: openrct2
Provides: openrct2
Submitter: grahamedgecombe
Maintainer: grahamedgecombe
Last Packager: grahamedgecombe
Votes: 25
Popularity: 0.000611
First Submitted: 2014-05-27 09:56
Last Updated: 2018-10-31 19:03

Latest Comments

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grahamedgecombe commented on 2017-11-17 10:23

thanks, I've added discord-rpc

janisozaur commented on 2017-11-15 21:37 adds optional support for Discord Rich Presence. To enable clone into the root directory, it will get detected automatically.

I have not seen it stated explicitly anywhere, but it looks like running a discord client is required for this feature to work.

Synthead commented on 2017-10-04 04:19

OpenRCT2 segfaults after upgrading sdl2 to 2.0.6-1. It works fine with sdl2 version 2.0.5-4. I filed an issue for this here ( and thought I'd drop a note here, too.

janisozaur commented on 2017-08-09 21:35

The already merged changes the build process a little. You can now use CMake-standard option "BUILD_SHARED_LIBS" to request libraries (just the ones added with add_library() – in our case only libopenrct2) to be linked in a shared way. By default it is off, which results in static library.

I will also be making a 0.1.1 release momentarily.

American_Jesus commented on 2017-07-29 15:48

Fails to install:
error: failed to commit transaction (conflicting files)
openrct2-git: /usr/lib64 exists in filesystem

Requires "-DCMAKE_INSTALL_LIBDIR=/usr/lib"

janisozaur commented on 2017-06-26 09:17

We have finished splitting up the logic from the UI and now offer libopenrct2 that doesn't require SDL2. The UI layer on top of it is still tied into the library very much, but it is a step forward.

Also, we have openrct2-cli target, disabled by default, that can only launch in headless mode, but shouldn't require SDL2 either. It can be used for hosting multiplayer games on truly headless servers without having to install SDL2, which pulls in Mesa, which pulls in…

For a while now we've had few tests in our codebase, I've seen other packages enable and run tests when building. I'll leave enabling them for your consideration. Just pass `-DWITH_TESTS=on` to cmake, then after you're done with `make all`, do `make test`. Do note it will download gtest.

grahamedgecombe commented on 2016-12-20 21:14

@janisozaur thanks, I've added libzip as a dependency.

There's a bug in the title sequence installation code, btw (it doesn't obey DESTDIR). I've submitted a PR:

janisozaur commented on 2016-12-18 23:35 depends on libzip and there are upcoming change to how we install title sequences: and

janisozaur commented on 2016-10-28 10:35 makes cmake install .desktop and icons

grahamedgecombe commented on 2016-10-16 08:19

Nice :)

Updated the package