Package Details: machinarium 3-14

Git Clone URL: https://aur.archlinux.org/machinarium.git (read-only, click to copy)
Package Base: machinarium
Description: A point-and-click logic adventure game by the creators of Samorost (requires copy of the full game)
Upstream URL: http://machinarium.net/
Keywords: 2d adventure game humble point-and-click puzzle robot
Licenses: unknown
Submitter: Svenstaro
Maintainer: Rhinoceros
Last Packager: Rhinoceros
Votes: 48
Popularity: 0.000000
First Submitted: 2009-12-24 06:01
Last Updated: 2018-06-04 11:15

Latest Comments

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mmm commented on 2010-12-20 18:19

* rel -9:
provide alternative way of running: in browser! should fix the speed issue.
just fire up your fav browser and go to /usr/share/games/machinarium/machinarium-browser.swf
many thanks to monshin! :)

mmm commented on 2010-12-20 17:59

* rel -8: fixes icon, thanks voRia!

voria commented on 2010-12-19 23:42

The game icon is not showed in KDE menu. This can be fixed by specifing absolute path for icon in machinarium.desktop (/usr/share/icons/machinarium.png).

mmm commented on 2010-12-19 00:21

@kralyk: another try to fix the gamepkg for u, can u test more please? because it works for me. Also, there is no more machinarium-x86_64.install, please sync to newest version.

kralyk commented on 2010-12-18 21:37

machinarium-x86_64.install is missing → flagging out of date.
And again there's the problem with pkgpath not being set - line 42.
I'd also recomend using pushd rather than cd in those *.sh files.

mmm commented on 2010-12-18 19:21

*3-6: just cleaned pkgbuild, no need to update if you're fine now.

Svenstaro commented on 2010-12-18 13:45

machinarium-x86_64.install doesn't exist. Also, you really should put your arch-specific stuff into the same file and just have it check using if [[ $(uname -m) == "x86_64" ]] whether to execute specific code or not. Multiple files don't help Arch philosophy.

mmm commented on 2010-12-17 18:39

*3-5 : fix issue with tar at install

mmm commented on 2010-12-17 03:30

@monshin: thanks for the tip, I've read about did but never bothered..glad to hear it helps. Could u post/mail me the link on howto? I'll test it and maybe modify PKGBUILD for that. I've also sent an email to developers of Machinarium asking them to release the swf file, so we don't have to extract it from a windows build. U might want to mail them too.
Cheers, Marek

Anonymous comment on 2010-12-17 03:02