Package Details: jumpnbump 1.61-3

Git Clone URL: (read-only, click to copy)
Package Base: jumpnbump
Description: You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game which can't be played alone. It has network support. This program is a Unix port of the old DOS game by brainchilddesign. SDL2 port.
Upstream URL:
Licenses: GPL
Conflicts: jumpnbump-menu
Submitter: None
Maintainer: mirandir
Last Packager: mirandir
Votes: 33
Popularity: 0.000000
First Submitted: 2006-11-19 04:18
Last Updated: 2020-08-16 13:47

Latest Comments

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MCMic commented on 2016-01-06 19:35

No, in the build method there is no PREFIX option:

I had to add it for the game to work, otherwise it search for data in the wrong folder and crash.
It needs «make PREFIX=/usr» instead of «make»

mirandir commented on 2016-01-06 19:19

@MCMic: why have you flagged this package like out of date ? The PKGBUILD works well, and the PREFIX option is here since 2015-12-14.

MCMic commented on 2015-12-30 12:29

Please add this missing PREFIX=/usr option, or the game won’t find its data after installation.

MCMic commented on 2015-12-16 12:14

You need to add PREFIX=/usr to the first make command in the build method. (And I’v pushed a new small commit)

MCMic commented on 2015-11-11 09:15

Ported the game to SDL2:
This allow to resize window without problems and all keyboard are treated like qwerty so the controls are usable on all layouts.
I removed the savescreen mode, but I don’t think any one was using it.

mirandir commented on 2014-09-15 20:54

I have included a patch which allows french AZERTY keyboards to enable AI.

mirandir commented on 2012-10-01 05:09

Source updated.

mirandir commented on 2012-07-17 06:10


Anonymous comment on 2012-02-21 04:07

Adopted and updated.

Anonymous comment on 2012-01-06 16:16

Fix the source site.. u can find it for example here