Package Details: godot-mono-bin 3.1.1-1

Git Clone URL: https://aur.archlinux.org/godot-mono-bin.git (read-only)
Package Base: godot-mono-bin
Description: Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Upstream URL: https://www.godotengine.org
Keywords: Development Engine Game Gamedev Godot
Licenses: MIT
Conflicts: godot-mono
Provides: godot-mono-bin
Submitter: Rinma
Maintainer: Rinma
Last Packager: Rinma
Votes: 8
Popularity: 0.007503
First Submitted: 2018-01-30 16:21
Last Updated: 2019-10-09 08:46

Pinned Comments

Rinma commented on 2018-02-25 22:27

If your c# project doesn't load with 3.0.1 it should help to delete the .mono folder. See: https://godotengine.org/article/maintenance-release-godot-3-0-1

Latest Comments

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Rinma commented on 2019-10-09 08:48

@Bleuzen sorry for the slow response. I changed the dependency to "msbuild"

Bleuzen commented on 2019-09-29 08:53

Hi, please make it depend on "msbuild" instead of "msbuild-stable", because the "msbuild-stable" package seems to not be maintained / updated anymore for some time. But there are other, newer packages, providing msbuild. So please make this package depend on just "msbuild" and let the users choose which msbuild package to install.

Rinma commented on 2018-07-17 18:36

I was on vacation but the package is up to date again :)

Rinma commented on 2018-06-14 09:26

Should be fixed. Let me know if not :)

comfort-stereo commented on 2018-06-13 23:15

I am getting the same error as NullConstant.

NullConstant commented on 2018-06-13 22:30

I get this error while building the package:

==> Starting package()... chmod: cannot access '/opt/godot-mono-bin/godot/Godot_v3.0.3-stable_mono_x11.64': No such file or directory ==> ERROR: A failure occurred in package(). Aborting...

NullConstant commented on 2018-06-13 22:30

I get this error while building the package:

==> Starting package()... chmod: cannot access '/opt/godot-mono-bin/godot/Godot_v3.0.3-stable_mono_x11.64': No such file or directory ==> ERROR: A failure occurred in package(). Aborting...

Rinma commented on 2018-02-25 22:27

If your c# project doesn't load with 3.0.1 it should help to delete the .mono folder. See: https://godotengine.org/article/maintenance-release-godot-3-0-1

xfactor2000 commented on 2018-02-21 08:09

I can confirm it now works. Thanks for quick response!

Rinma commented on 2018-02-20 17:48

Thanks for the hint. Package is updated and should work again.