Package Details: godot-git

Git Clone URL: (read-only, click to copy)
Package Base: godot-git
Description: Godot Game Engine: An advanced, feature packed, multi-platform 2D and 3D game engine.
Upstream URL:
Keywords: 2D 3D engine game gamedev
Licenses: MIT
Conflicts: godot
Provides: godot
Submitter: Matteotom
Maintainer: pollopolis (toluschr)
Last Packager: pollopolis
Votes: 33
Popularity: 0.28
First Submitted: 2014-02-10 06:42
Last Updated: 2019-03-15 14:07

Latest Comments

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sowieso commented on 2019-02-27 11:57

The package "pkgconf" is needed as make-dependency.

iirelu commented on 2018-12-19 08:07

Note: The version of Godot compiled by clang++ has some bugs that don't show up in other builds. I recommend removing CXX=clang++ from the PKGBUILD for the time being.

Calinou commented on 2018-06-26 08:25

It seems the OpenMP dependency was removed back in December 2017:

It should probably be unlisted from this package.

realname commented on 2018-02-02 07:41

Hey, thanks for all of your hard work!

Just want to suggest changing the categories in the desktop entry. 'Development' would make much more sense than 'Game'/'Utility'. Several of the additional categories related to Development would be appropriate too (e.g. 'IDE')


MattUV commented on 2018-01-25 07:57

Hello, the icon is outdated, you can find the new one here:

plaristote commented on 2017-12-22 21:45

Looks like you should add openmp to the dependencies.

novemberist commented on 2017-11-05 11:18

Would it be possible and make sense to have seperate build directories for the mono-glue generation step and building the actual tools? as this would probably really speed up rebuild times for people who build the package very often (at the cost of using more much disk space)

skeevy420 commented on 2017-11-03 12:50

Just thought I'd post some pastebins of the pkgbuilds I'm using for msbuild-15-bin and godot-mono-git. I've never actually looked into submitting a package to the AUR, but I thought I could share what I'm using until I'm able to get to it (msbuild-15-bin needs a maintainer and I figured why not since I need it anyway; working cruddy hours this week and I've been too tired to bother when I get home in the evenings). Mono-git, mono-stable, or some other mono version greater than 5.2 is needed (5.0 is in the repos; flagged in the pkgbuild). I'm using mono-stable.

pollopolis, are you going to do a godot-mono-git package and/or msbuild-15-bin? Asking because I'm willing if you don't want to.

The only things I'm not 100% on are if msbuild and/or mono are build and/or runtime dependencies. I've put them as dependencies just to be safe.



skeevy420 commented on 2017-11-02 14:05

No problem. I forgot to add that I updated Mono to mono-stable from the AUR since Godot 3 requires Mono 5.2+ and 5.0 is what is in the Arch repos at the moment.

pollopolis commented on 2017-11-02 13:32

Thanks for the info skeevy420, last night I tested the build without builtin_openssl and it worked fine. I'll check the mono support tonight. I think the best thing to do is split the packages.