Package Details: doomrl 0.9.9.7-11

Git Clone URL: https://aur.archlinux.org/doomrl.git (read-only, click to copy)
Package Base: doomrl
Description: A roguelike game based on the FPS Doom.
Upstream URL: http://drl.chaosforge.org/
Keywords: game roguelike
Licenses: GPL, CCPL:cc-by-nc-sa-4.0
Submitter: None
Maintainer: dark-saber
Last Packager: dark-saber
Votes: 62
Popularity: 0.40
First Submitted: 2007-02-12 10:19
Last Updated: 2017-04-10 07:31

Latest Comments

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Jupotter commented on 2012-11-15 13:47

@qs9rx: Corrected, thanks for pointing it out.

qs9rx commented on 2012-11-15 10:32

I am on i686 and getting:

==> Starting build()...
/tmp/packerbuild-1000/doomrl/doomrl/PKGBUILD: line 34: cd: /tmp/packerbuild-1000/doomrl/doomrl/src/doomrl-linux-i686-0996: No such file or directory
==> ERROR: A failure occurred in build().
Aborting...
The build failed.

Jupotter commented on 2012-11-07 08:27

I have packaged a version with the OGG conversion script here:
https://aur.archlinux.org/packages/doomrl-ogg/

Awebb commented on 2012-11-04 08:40

benke: This would indicate a bug in whatever method doomrl uses to play back MP3.

I am now also getting segfaults on my i686 netbook. I will try the ogg trick.

benke commented on 2012-10-30 13:56

I followed following guide to change the music files to ogg instead of mp3. (http://forum.chaosforge.org/index.php?topic=5254.0)
This solves the frequent segmentation faults on x64 for me .

Here you can find a PKGBUILD integrating the above http://pastebin.com/Sb4MqDHc

Jupotter commented on 2012-10-30 10:06

I'm back. I added proper architecture check to the "cd" line, the $1 to the launcher.

I also have uploaded the low-quality version, if you have any problem with the normal one: https://aur.archlinux.org/packages.php?ID=64144

Awebb commented on 2012-10-16 20:05

Could you please be so kind and add a $1 to the launcher, so we can add the switches? It's not too much trouble changing it manually, but it would be nice.

/usr/share/doomrl/doomrl $1

dotfloat commented on 2012-10-11 19:57

The LQ version runs fine on x86_64.

http://doom.chaosforge.org/downloads (Scroll down to "Low quality downloads (deprecated)")

dotfloat commented on 2012-10-04 17:22

The segfaults only happen in the x64 version. The i386 binaries seem playable.

tycho commented on 2012-10-03 10:53

I'm not really clear on why (I don't know Pascal), but doomrl segfaults after dismissing the "please donate" screen:

Program received signal SIGSEGV, Segmentation fault.
0x00000000004623bb in SYSUTILS_EXCEPTION_$__CREATE$ANSISTRING$$EXCEPTION ()
(gdb) bt
#0 0x00000000004623bb in SYSUTILS_EXCEPTION_$__CREATE$ANSISTRING$$EXCEPTION ()
#1 0x0000000000463f2b in SYSUTILS_RUNERRORTOEXCEPT$LONGINT$POINTER$POINTER ()
#2 0x0000000000010101 in ?? ()
#3 0x00000000004410ee in SYSTEM_DO_OPEN$formal$PCHAR$LONGINT ()
#4 0x0000000000000005 in ?? ()
#5 0x0000000000468cac in ERRORLOGOPEN (SEVERITY=..., MESSAGE=...) at ../fpcvalkyrie/src/vdebug.pas:177
#6 0x0000000000468cac in ERRORLOGOPEN (SEVERITY=..., MESSAGE=...) at ../fpcvalkyrie/src/vdebug.pas:177
#7 0x0000000000469a74 in UNHANDLEDEXCEPTIONHANDLER (OBJ=0x7f9d35551c00, ADDR=0x468cac, FRAMECOUNT=16, FRAMES=0x7f9d3555cc20) at ../fpcvalkyrie/src/vdebug.pas:279
#8 0x00000000004390b1 in SYSTEM_DOUNHANDLEDEXCEPTION ()
#9 0x000000000083cb38 in _$VDEBUG$_Ld35 ()
#10 0x0000000000439408 in fpc_reraise ()
#11 0x0000000000000000 in ?? ()
(gdb)