Package Details: dolphin-emu-vr-git 4.0.2.r6926.5eb7305-2

Git Clone URL: (read-only, click to copy)
Package Base: dolphin-emu-vr-git
Description: A GameCube / Wii / Triforce emulator, with Oculus Rift VR support
Upstream URL:
Licenses: GPL2
Conflicts: dolphin-emu
Provides: dolphin-emu
Submitter: feilen
Maintainer: feilen
Last Packager: feilen
Votes: 3
Popularity: 0.000000
First Submitted: 2014-12-04 02:06
Last Updated: 2015-06-14 23:19

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feilen commented on 2015-05-11 19:08

Interestingly, my problems with running Metroid Prime are partially resolved if I run all the four major threads with SCHED_RR. It may further be improved if I lock them each to a core, I'll have to investigate further.

I have a suspicion it's an issue with how linux-ck deals with batch processing.

feilen commented on 2015-01-15 20:42

Now includes "-msse2" in CXXFLAGS since the SDK requires that anyway.

feilen commented on 2014-12-14 18:55

Because of how graphics intensive the shader combinations (and lack of culling!) is, I've made it use a script to start by default with __GL_THREADED_OPTIMIZATIONS on.

feilen commented on 2014-12-14 02:43

New stereo mode works! Requirements:
Set Stereo Mode in Graphics to 'Oculus' (sliders won't matter)
Disable AA (broken with stereo in general right now)

Have fun! No more maintaining backports patches, it should build right upstream now!

feilen commented on 2014-12-13 05:02

While we wait for the issue to be fixed upstream, I've backported a lot of the changes/fixes into the temporary_fix.patch. So positional tracking fixes, synchronous timewarp, etc should all work now. A side note: I get massive judder when I'm playing a game, but if I enable synchronous timewarp (once I've actually started the game, not before) it goes away. I think there maybe be something keeping it from activating Timewarp properly? Anyway, if you experience a lot of judder, try that.

feilen commented on 2014-12-12 03:07

Reverting previous changes. Dolphin Core is implementing their own stereoscopic modes, and VR is being changed to reflect that. Bad news is this will break Rift stuff until we fix it (hence the old commit version). Good news is, it increases the chance of dolphin core having Rift support!

For new users: make sure you've turned off VR Frames if the game is designed to run at 60FPS, and make sure your rift refresh is set to 60FPS.

feilen commented on 2014-12-11 08:30

OOoooh false alarm. Don't upgrade quite yet, it just renders everything monoscopic.

feilen commented on 2014-12-11 08:24

Okay, I found out the previous issue and am working on it, so you can go ahead and update to this latest version. The issue is with MSAA and SSAA, so you MUST have AA turned to 1x or it'll have some very not pretty things happen.

feilen commented on 2014-12-07 21:32

So one of the devs has done something to the framebuffer that breaks it on OpenGL on Linux. But things before that don't support 0.4.4. So I've made this PKGBUILD build the latest commit that doesn't break that, and made it work with 0.4.4. Let me know how it works!

feilen commented on 2014-12-05 08:19

Oops, good catch