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Package Details: cataclysm-dda-git 0.E.2020.08.09-1
Git Clone URL: | https://aur.archlinux.org/cataclysm-dda-git.git (read-only, click to copy) |
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Package Base: | cataclysm-dda-git |
Description: | A post-apocalyptic roguelike. |
Upstream URL: | https://cataclysmdda.org/ |
Licenses: | |
Conflicts: | |
Submitter: | Ferk |
Maintainer: | keenerd |
Last Packager: | keenerd |
Votes: | 37 |
Popularity: | 0.000021 |
First Submitted: | 2013-11-23 17:41 |
Last Updated: | 2020-08-09 13:34 |
Dependencies (10)
- ncurses (ncurses-nohex, ncurses-git)
- freetype2 (freetype2-v35, freetype2-old-hinting, freetype2-infinality, freetype2-ttmetrics, freetype2-ultimate5, freetype2-infinality-remix, freetype2-git, freetype2-minimal-git) (make)
- git (git-git) (make)
- sdl2_image (sdl2_image-minimal-git) (make)
- sdl2_mixer (sdl2_mixer-hg, sdl2_mixer-minimal-git) (make)
- sdl2_ttf (sdl2_ttf-git) (make)
- freetype2 (freetype2-v35, freetype2-old-hinting, freetype2-infinality, freetype2-ttmetrics, freetype2-ultimate5, freetype2-infinality-remix, freetype2-git, freetype2-minimal-git) (optional) – for tiles
- sdl2_image (sdl2_image-minimal-git) (optional) – for tiles
- sdl2_mixer (sdl2_mixer-hg, sdl2_mixer-minimal-git) (optional) – for tiles
- sdl2_ttf (sdl2_ttf-git) (optional) – for tiles
Latest Comments
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gileri commented on 2020-08-02 15:02
Package doesn't build anymore because of this issue.
I see multiple solutions :
gileri commented on 2020-06-17 22:24
Thank you keenerd for the PKGBUILD update !
There is a typo in make flags, 'UNTEST' should be 'RUNTEST' :
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/Makefile#L170-L173
matthemsteger commented on 2020-05-04 01:37
Flagged as out of date because it seems like the icon has moved from 'data/osx/AppIcon.iconset/icon_128x128.png' to 'build-data/osx/AppIcon.iconset/icon_128x128.png'
matthemsteger commented on 2020-04-27 05:39
I noticed that it spends time building tests and other dev things. Maybe
RUNTESTS=0
will help,LINTJSON=0
andASTYLE=0
?Cape commented on 2019-11-01 21:42
I'm having a problem with this build because it saves al the configs directly in my home dir instead of grouping under a '.cataclysm' directory. Was built with USE_HOME_DIR=1
aloxaf commented on 2019-09-08 04:30
Some suggestions:
Lua modding has been removed in https://github.com/CleverRaven/Cataclysm-DDA/pull/28572. I think as a git package it's time to update PKGBUILD to remove lua dependency.
There is a typo in L47(
USE_XGD_DIR
)pizzaman commented on 2019-08-01 01:29
pescepalla commented on 2019-03-28 17:08
O.D is out. Please update or orphan.
ohotdog commented on 2019-02-23 15:06
To anyone having locale, localization, language, etc. issues,
I saw other users were having issues getting cataclysm to display the language(s) they selected or those defined by their system's locale. I was also having issues with this when trying to use the cataclsym-dda package from the official repository, which brought me here. I was surprised that I had the same issues still. So I looked around the source files and saw that a ".mo" file was never being compiled for my target language (or any language for that matter). After a lot of frustration I found a (non-ideal) workaround.
After compiling, you'll find a script in
cataclysm-dda-git/src/Cataclysm-DDA-master/lang/
calledcompile_mo.sh
. Run that for a sec, terminate it, and a new directorycataclysm-dda-git/src/Cataclysm-DDA-master/lang/mo
will have been created.I think by default compile_mo.sh generates mo files for all of the languages cataclysm currently supports, so either find the language(s) you need or take everything in that folder and make symlinks, copy+paste, whatever, them to
/usr/share/locale
and you should be good to go.I'm sure there's a way you could get it into the pkg directory and have pacman handle it, but it's late and I just want to play games in kneehongo.
eturner commented on 2018-10-05 05:55
I was told by the lead developer on github that they do actually intend to maintain compatibility with old save files between updates, and that you can file bug reports regarding issues with updating. In keeping the old saves, manual intervention has been required just once in my experience. When one of the included mods was integrated into the core game it gave me a passable error message upon load until it was removed from mods.json. But no real issues so far.