Package Details: brutal-doom-64 2.0-3

Git Clone URL: https://aur.archlinux.org/brutal-doom-64.git (read-only, click to copy)
Package Base: brutal-doom-64
Description: Brutal Doom 64 via the GzDoom engine.
Upstream URL: http://www.moddb.com/mods/brutal-doom-64
Keywords: brutal doom doom64 gzdoom
Licenses: GPL3
Submitter: ProfessorKaos64
Maintainer: ProfessorKaos64
Last Packager: ProfessorKaos64
Votes: 11
Popularity: 0.000001
First Submitted: 2016-11-04 02:04
Last Updated: 2016-12-13 01:13

Pinned Comments

ProfessorKaos64 commented on 2016-12-09 02:57

Make sure you add a valid Doom 2 WAD file to
:: /usr/share/games/brutal-doom-64/
:: e.g. DOOM.WAD, DOOM2.WAD.

SAVE GAMES:

Please backup saves! It is not a good idea to upgrade this package with a campaign in progress. Save files are not compatible between versions of most mods, including this one.

VERSION 2.0 issues:

* Hud duplication of health meter. Label for 100 is duplicated alongside your actual health.

Latest Comments

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Traace commented on 2020-06-15 11:12

PKGBUILD needs an update. Curl is unable to open libregeek source. My browser is unable to open it, too. Its down for everybody: https://www.isitdownrightnow.com/libregeek.org.html

Downloading bd64gamev2.pk3...

curl: (22) The requested URL returned error: 503 Service Unavailable

Oczkins92 commented on 2018-06-16 09:12

One mention.For everyone who has'nt doom1.wad and doom2.wad.You can use the freedoom2.wad.It tested!

annoyingduck commented on 2017-07-11 04:52

Got a potentially stupid question. I'm used to the original doom games where the point of view is always centered, is there a way to prevent the "view" from moving up when firing? I have to keep hitting "end" to lower the view whenever I'm firing (FWIW, I'm not a gamer not sure if the terminology is correct). I guess that's simulating a recoil from the weapon. I'd like to turn that off if possible.

annoyingduck commented on 2017-07-11 04:14

What am I missing? I have gzdoom installed and operational, I've copied my doom2.wad to /usr/share/games/brutal-doom-64/. Clicking the menu entry for brutal-doom-64 does nothing, and running it from the terminal gives me "cannot find gzdoom.pk3". It also does not appear in the gzdoom game selection menu (not sure if it's supposed to or not). I've rebuilt it twice, it does not seem to download or compile a gzdoom.pk3.

Edit: got it figured out, had to add Path=/usr/share/gzdoom to the Filesearch.Directories in the gzdoom.ini in /usr/share/games/brutal-doom-64/

ProfessorKaos64 commented on 2016-12-16 13:10

@TiaoHero This is designed to be a quick-setup for Gzdoom. There are premade config files etc. over at ModDB for Brutal Doom 64. See:www.moddb.com/mods/brutal-doom-64. Perhaps I could make this package provide two executables, one for gzdoom, one for Zandronum. I'll take a look.

TiaoHero commented on 2016-12-16 10:25

How i can load these pk3 files using zandronum instead of gzdoom ?

ProfessorKaos64 commented on 2016-12-09 02:57

Make sure you add a valid Doom 2 WAD file to
:: /usr/share/games/brutal-doom-64/
:: e.g. DOOM.WAD, DOOM2.WAD.

SAVE GAMES:

Please backup saves! It is not a good idea to upgrade this package with a campaign in progress. Save files are not compatible between versions of most mods, including this one.

VERSION 2.0 issues:

* Hud duplication of health meter. Label for 100 is duplicated alongside your actual health.

ProfessorKaos64 commented on 2016-11-20 19:25

@Oczkins92 you must provide your own DOOM2.WAD file. It would be a bit illegal for me to provide that :)

Oczkins92 commented on 2016-11-19 20:36

Works out of the box?or does need original Doom2.wad?

AdrianoML commented on 2016-11-07 14:48

I've updated the git repo to also point to ~/.config/gzdoom/brutal-doom-64, seems like a better place anyway.