Package Details: blender-2.8-git 2.81.r90039.d5f3f4410d6-1

Git Clone URL: https://aur.archlinux.org/blender-2.8-git.git (read-only)
Package Base: blender-2.8-git
Description: Development version of Blender 2.8 branch
Upstream URL: https://blender.org/
Keywords: 3d animation mesh modeling pathtracing render vfx
Licenses: GPL
Conflicts: blender-2.81
Provides: blender-2.81
Submitter: bartus
Maintainer: bartus
Last Packager: bartus
Votes: 9
Popularity: 0.279805
First Submitted: 2017-07-14 12:39
Last Updated: 2019-08-26 16:05

Dependencies (28)

Required by (0)

Sources (7)

Pinned Comments

bartus commented on 2019-04-10 11:40

Please report issues and patches to blender-2.8-git@github.com

Travis Build Status: <img alt="Build Status" src="https://travis-ci.org/bartoszek/AUR-blender-2.8-git.svg?branch=travis" />

Use env vars to control build process:
  • DISABLE_CUDA=1 to skip cuda kernel build (cycles+compositor)
  • DISABLE_NINJA=1 to switch build system to make (default:ninja)
Yay users warning:

Since yay relies solely on aur-rpc to solve dependencies instead of calling makepkg --sync it can't follow dependencies logic defined in PKGBUILD. That's why it's up to the user to provide dependencies to enable features.

tl;dr; If you want to prebuild cycles kernels, you have to install CUDA beforehand. If you don't have CUDA installed, PKGBUILD will silently skip cycles kernel build.

Latest Comments

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mowcat commented on 2018-12-23 03:13

The master branch is now blender 2.8.

wojtex commented on 2018-12-06 03:34

@bartus: I was unable to build Blender without llvm6-libs. But they had to fix it, because now it builds well.

bartus commented on 2018-12-02 15:22

@hugegameartgd: Can't help you, sorry. You should report bug upstream.

bartus commented on 2018-12-02 06:38

@nonoesimposible: When there is a straight beta release, for now we stays with rolling beta ;)...

nonoesimposible commented on 2018-12-02 01:08

Is Blender 2.8 Beta coming here soon?

hugegameartgd commented on 2018-12-01 10:18

@bartus blender-2.8 --debug-gpu Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. GL API performance: GTT mapping a busy "isl-miptree" BO stalled and took 1.131 ms.

GL API performance: GTT mapping a busy "isl-miptree" BO stalled and took 0.041 ms.

GL API performance: GTT mapping a busy "isl-miptree" BO stalled and took 0.036 ms.

GL API performance: GTT mapping a busy "isl-miptree" BO stalled and took 0.045 ms. [...] GL shader compiler other: FS SIMD8 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. GL shader compiler other: FS SIMD16 shader: 14 inst, 0 loops, 118 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 224 to 144 bytes. Saved session recovery to '/tmp/quit.blend'

Blender quit

bartus commented on 2018-11-26 00:08

@hugegameartgd: blender-2.8 --debug-gpu

hugegameartgd commented on 2018-11-25 16:53

Blender freezes for me (does also happen with the official downloads).

kingcreole commented on 2018-11-23 07:21

oh, i never said thank you, thank you @bartus :)

bartus commented on 2018-11-21 12:50

@nepro2k: fixed.