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authorHennadii Chernyshchyk2021-06-24 19:45:04 +0300
committerHennadii Chernyshchyk2021-06-24 21:39:38 +0300
commit0017ada0056f476856ada9e471bc6be8fdf587de (patch)
tree0c839371ae1a80da5ec5c8122b542e5e89d74df3 /processor_multiplier.patch
parent06e065ca194a9f5f9fb799595681f0c9a45340d9 (diff)
downloadaur-0017ada0056f476856ada9e471bc6be8fdf587de.tar.gz
Disable forcing native CPU support for compiled projects
This causes issues with deploying.
Diffstat (limited to 'processor_multiplier.patch')
-rw-r--r--processor_multiplier.patch13
1 files changed, 0 insertions, 13 deletions
diff --git a/processor_multiplier.patch b/processor_multiplier.patch
deleted file mode 100644
index 4620a612b02..00000000000
--- a/processor_multiplier.patch
+++ /dev/null
@@ -1,13 +0,0 @@
-diff --git a/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs b/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
-index 47cd98680ba..1072d5bc3e6 100644
---- a/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
-+++ b/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
-@@ -305,7 +305,7 @@ namespace UnrealBuildTool
- // No hyper-threading. Only kicking off a task per CPU to keep machine responsive.
- else
- {
-- MaxActionsToExecuteInParallel = NumPhysicalCores;
-+ MaxActionsToExecuteInParallel = (int) (NumPhysicalCores * ProcessorCountMultiplier);
- }
-
- #if !NET_CORE